-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathbanging_cuts.py
261 lines (234 loc) · 13.5 KB
/
banging_cuts.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
# Banging Cuts addon for Blender VSE
# Copyright (C) 2022 Funkster (funkster.org)
#
# This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>
bl_info = {
'name': 'Banging Cuts',
'author': 'Funkster',
'version': (0, 8),
'blender': (2, 80, 0),
'description': 'Banging Cuts addon for Blender VSE. Chop bits out of your strips in sync with audio peaks!',
'category': 'Sequencer',
}
DEBUG = False
# how many audio samples to use for debounce
TRIGGER_DEBOUNCE_COUNT_FALLING = 50
import bpy
import aud
import numpy
class BANGING_CUTS_OT_make_cuts(bpy.types.Operator):
bl_description = 'Use peaks above given threshold to isolate sections of selected strips'
bl_idname = 'banging_cuts.make_cuts'
bl_label = 'Make Cuts'
audio_thresh_db: bpy.props.FloatProperty(
name='Trigger threshold dB',
description='audio level threshold for trigger',
default=-15.0,
max=-0.1,
)
frames_preroll: bpy.props.IntProperty(
name='Preroll frames',
description='how many frames to keep before the trigger',
default=1,
min=0,
)
frames_postroll: bpy.props.IntProperty(
name='Postroll',
description='how many frames to keep after the trigger',
default=5,
min=1,
)
operation_mode: bpy.props.EnumProperty(
items=( ('BANG', 'Bang (Auto Holdoff)', 'Isolate fixed-length clips at start of sections above threshold, don\'t retrigger'),
('REMSILENCE', 'Remove Silence', 'Isolate variable-length clips where audio remains above threshold'),
('NAIVE', 'Naive', 'Bang but with no auto-holdoff. Maybe never useful.')),
name = "Operation Mode",
default=0,
)
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def execute(self, context):
edits = []
thresh_rising = pow(10,self.audio_thresh_db / 20.0)
# falling threshold is a little lower than rising, for a little bit of hysteresis
thresh_falling = pow(10,(self.audio_thresh_db - 2) / 20.0)
scene = context.scene
actual_fps = scene.render.fps / scene.render.fps_base
scene_samplerate = scene.render.ffmpeg.audio_mixrate
reference_start = 0
wm = context.window_manager
soundstrips = []
for strip in context.sequences:
if strip.select and strip.type == 'SOUND':
soundstrips.append(strip)
if len(soundstrips) == 0:
self.report({'WARNING'}, 'No sound strips selected')
return {'CANCELLED'}
ref_strip = soundstrips[0]
if len(soundstrips) > 1:
# need to figure out which strip has the highest channel number
for strip in soundstrips:
if strip.channel > ref_strip.channel:
ref_strip = strip
strip_hard_start = ref_strip.frame_start
reference_start = strip_hard_start
start_offset = ref_strip.frame_offset_start
# can't access audio samples directly from a sequencer audio strip, so instead we make a copy as an Aud sound object...
audsound = aud.Sound(bpy.path.abspath(ref_strip.sound.filepath))
cachedsound = audsound.cache()
dataarray = audsound.data()
audiochannels = dataarray.shape[1]
numsamples = dataarray.shape[0]
# can't get the strip's samplerate directly, so work it out the hard way...
strip_samplerate = numsamples / (ref_strip.frame_duration / actual_fps)
if DEBUG:
self.report({'INFO'}, 'Ref strip has {} channels, {} samples per channel!'.format(audiochannels, numsamples))
self.report({'INFO'}, 'start_offset is {}, actual_fps is {}, scene_samplerate is {}, strip_samplerate is {}, frame_final_duration is {}'.format(start_offset, actual_fps, scene_samplerate, strip_samplerate, ref_strip.frame_final_duration))
# only start looking where the ref_strip actually starts
startsample = int((start_offset / actual_fps) * strip_samplerate)
# and only look until where the ref strip ends, even if the audio itself is longer
endsample = startsample + int((ref_strip.frame_final_duration / actual_fps) * strip_samplerate)
# leave room for the first preroll
startsample += int(((self.frames_preroll + 1) / actual_fps) * strip_samplerate)
# add some room at the end so that we always have room for the last post-roll
endsample -= int(((self.frames_postroll + 1) / actual_fps) * strip_samplerate)
if DEBUG:
self.report({'INFO'}, 'startsample is {}, endsample is {}'.format(startsample, endsample))
# ready to look for peaks!
frame = 0
wm.progress_begin(0, 100)
progress = 0
progress_prev = 0
triggered = False
sampleindex = startsample
inpoint = 0
outpoint = 0
while sampleindex < endsample:
frame = actual_fps * (sampleindex / strip_samplerate)
if triggered:
if dataarray[sampleindex][0] < thresh_falling and dataarray[sampleindex][0] > (0 - thresh_falling):
trigger_debounce += 1
if trigger_debounce > TRIGGER_DEBOUNCE_COUNT_FALLING:
if DEBUG:
self.report({'INFO'}, 'Back below threshold at frame {}'.format(frame))
triggered = False
trigger_debounce = 0
if self.operation_mode == 'REMSILENCE':
# variable-length clips
outpoint = int(frame + self.frames_postroll)
if len(edits) != 0 and inpoint < edits[len(edits) - 1][1]:
# this inpoint is before the last clip's outpoint, merge the two
edits[len(edits) - 1][1] = outpoint
else:
edits.append([inpoint, outpoint])
# don't advance for post/pre-roll compensation, as the clip-merging deals with that.
else:
trigger_debounce = 0
elif dataarray[sampleindex][0] > thresh_rising or dataarray[sampleindex][0] < (0 - thresh_rising):
if self.operation_mode != 'NAIVE':
if DEBUG:
self.report({'INFO'}, 'Marking trigger active for holdoff at frame {}'.format(frame))
triggered = True
trigger_debounce = 0
inpoint = int(frame - self.frames_preroll)
if inpoint < 0:
inpoint = 0
if self.operation_mode != 'REMSILENCE':
# fixed-length clips
outpoint = int(frame + self.frames_postroll)
edits.append([inpoint, outpoint])
# advance until after postroll since we have already got this one
sampleindex += int((self.frames_postroll / actual_fps) * strip_samplerate)
# also advance until after next preroll so we don't get repeats
sampleindex += int((self.frames_preroll / actual_fps) * strip_samplerate)
sampleindex += 1
progress = int((100 * (sampleindex - startsample)) / (endsample - startsample))
if progress_prev != progress:
progress_prev = progress
wm.progress_update(progress)
wm.progress_end()
# deal with the case of the audio clip ending before falling back below threshold when removing silence
if triggered and self.operation_mode == 'REMSILENCE':
# variable-length clips
outpoint = int(frame + self.frames_postroll)
if len(edits) != 0 and inpoint < edits[len(edits) - 1][1]:
# this inpoint is before the last clip's outpoint, merge the two
edits[len(edits) - 1][1] = outpoint
else:
edits.append([inpoint, outpoint])
# TODO: do we need to delete the audsound object and/or clear the cache? or is that taken care of by the script exiting?
if len(edits) == 0:
self.report({'WARNING'}, 'No peaks found above threshold')
return {'CANCELLED'}
# work out the final timeline positions for each of the clips once shuffled
clip_starts = []
clip_starts.append(edits[0][0] + reference_start)
for edit_index in range(1, len(edits)):
clip_starts.append(clip_starts[edit_index - 1] + (edits[edit_index - 1][1] - edits[edit_index - 1][0]))
if DEBUG:
self.report({'INFO'}, 'Final position {} start {}'.format(edit_index, clip_starts[edit_index]))
# make the edits
for strip in bpy.context.sequences:
if strip.select:
if DEBUG:
self.report({'INFO'}, 'Strip {} start {}'.format(strip.name, strip.frame_start + strip.frame_offset_start))
keeps = []
strip_hard_start = strip.frame_start
ref_offset = reference_start - strip_hard_start
newstrip_keep = strip
newstrip_bin = strip
begin_index_offset = 0
for edit_index in range(len(edits)):
if edits[edit_index][0] + strip_hard_start + ref_offset >= (newstrip_keep.frame_start + newstrip_keep.frame_offset_start + newstrip_keep.frame_final_duration):
# inpoint is beyond the end of this strip, we are done here
break
if DEBUG:
self.report({'INFO'}, 'Edit {}, in {} out {}'.format(edit_index, reference_start + edits[edit_index][0], reference_start + edits[edit_index][1]))
if edits[edit_index][1] + strip_hard_start + ref_offset <= (newstrip_bin.frame_start + newstrip_bin.frame_offset_start):
# entire edit is before the start of this clip, ignore it (keeping a note of the offset for later correct positioning)
begin_index_offset += 1
continue
if edits[edit_index][0] + strip_hard_start + ref_offset <= (newstrip_bin.frame_start + newstrip_bin.frame_offset_start):
# nothing to trim off and bin from before the good bit
newstrip_bin = None
else:
newstrip_keep = newstrip_keep.split(frame=(int)(edits[edit_index][0] + strip_hard_start + ref_offset), split_method='SOFT')
bpy.context.scene.sequence_editor.sequences.remove(newstrip_bin)
keeps.append(newstrip_keep)
if edits[edit_index][1] + strip_hard_start + ref_offset >= (newstrip_keep.frame_start + newstrip_keep.frame_offset_start + newstrip_keep.frame_final_duration):
# the outpoint is beyond the end of the remaining strip, we are done here.
newstrip_bin = None
break
# make the cut at the outpoint of the good bit, and set the clip to be binned next time round
newstrip_bin = newstrip_keep.split(frame=(int)(edits[edit_index][1] + strip_hard_start + ref_offset), split_method='SOFT')
newstrip_keep = newstrip_bin
# delete the final unused bit, if it exists
if newstrip_bin is not None and newstrip_bin.frame_final_duration > 0:
bpy.context.scene.sequence_editor.sequences.remove(newstrip_bin)
# shuffle kept bits together
for bit_index in range(len(keeps)):
keeps[bit_index].frame_start = clip_starts[bit_index + begin_index_offset] - keeps[bit_index].frame_offset_start
self.report({'INFO'}, 'Banged {} Cuts!'.format(len(edits)))
return {'FINISHED'}
class BANGING_CUTS_MT_main(bpy.types.Menu):
bl_description = 'BANGING CUTS from Funkster. Chop bits out of your strips in sync with audio peaks!'
bl_label = 'Banging Cuts'
def draw(self, context):
layout = self.layout
layout.operator(BANGING_CUTS_OT_make_cuts.bl_idname, text="Make Cuts", icon='ALIGN_FLUSH')
def menu_draw(self, context):
layout = self.layout
layout.menu('BANGING_CUTS_MT_main')
def register():
bpy.utils.register_class(BANGING_CUTS_OT_make_cuts)
bpy.utils.register_class(BANGING_CUTS_MT_main)
bpy.types.SEQUENCER_HT_header.append(menu_draw)
def unregister():
bpy.utils.unregister_class(BANGING_CUTS_OT_make_cuts)
bpy.utils.unregister_class(BANGING_CUTS_MT_main)
bpy.types.SEQUENCER_HT_header.remove(menu_draw)