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Armor.md

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Armor

Armor is helps give your character a higher Armor Class or AC. A characters AC determines how hard it is for them to get effected by a hit. A hit is typically the roll of a d20 + any modifers they may have so the higher the AC the hard it is to get hurt. Wearing armor you are not Proficient causes you to have disadvantafge on all ability checks, attack rolls, and saving throws that rely on strength or dexterity so its important to make sure you are wearing armor your character can handle.

Light

Name Armor Class (AC) Strength Stealth Weight Cost
Padded 11 + Dex Modifier - Disadvantage 8 lb. 5 gp
Leather 11 + Dex Modifier - - 10 lb. 10 gp
Studded Leather 11 + Dex Modifier - - 13 lb. 45 gp

Medium

Name Armor Class (AC) Strength Stealth Weight Cost
Hide 12 + Dex Modifier(max2) - - 12 lb. 10 gp
Chain Shirt 14 + Dex Modifier(max2) - - 20 lb. 50 gp
Scale Mail 13 + Dex Modifier(max2) - Disadvantage 45 lb. 50 gp
Spiked Armor 14 + Dex Modifier(max2) - Disadvantage 45 lb. 75 gp
Breastplate 14 + Dex Modifier(max2) - - 20 lb. 400 gp
Halfplate 15 + Dex Modifier(max2) - Disadvantage 40 lb. 750 gp

Heavy

Name Armor Class (AC) Strength Stealth Weight Cost
Ring Mail 14 - Disadvantage 12 lb. 30 gp
Chain Mail 16 Str 13 Disadvantage 20 lb. 75 gp
Splint 17 Str 15 Disadvantage 45 lb. 200 gp
Plate 18 Str 15 Disadvantage 45 lb. 1,500 gp

Shields

Name Armor Class (AC) Strength Stealth Weight Cost
Shield +2 - - 6 lb. 10 gp