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[BUG]: Soul Calibur III - Black horizontal lines #12148
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Can you post a gs dump of the issue? |
In Documents folder That file contains only this: Anothref file with settins is This file contains 546 lines: [UI] [Folders] [EmuCore] [EmuCore/Speedhacks] [EmuCore/CPU] [EmuCore/CPU/Recompiler] [EmuCore/GS] [SPU2/Debug] [SPU2/Output] [DEV9/Eth] [DEV9/Eth/Hosts] [DEV9/Hdd] [EmuCore/Gamefixes] [EmuCore/Profiler] [EmuCore/Debugger] [EmuCore/TraceLog] [Achievements] [Filenames] [Framerate] [MemoryCards] [Logging] [GameList] [InputSources] [Hotkeys] [Pad] [Pad1] [Pad2] [Pad3] [Pad4] [Pad5] [Pad6] [Pad7] [Pad8] [USB1] [USB2] [GameListTableView] Maybe you thought on same another file. |
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Dump is in some kind of archive. I can't upload it like archive or gs extendsion, because this site doesn't allow it. Name of archive: Name of extracted file: So, to be able to upload it, I changed gs extension to dmp. Name of uploaded file is: Soul Calibur III_SLUS-21216_20250102205816.dmp If you need gs extension, just rename dmp to gs. |
Describe the Bug
SLUS-21216 - Soul Calibur III
CRC:
027C604C
In the following pictures you can see the black horizontal lines. More precisely, they are transparent, with a certain level of darkening, but they are best seen on a black background.
On images below I used upscaled options, it is 3x upscaling (~1080), black lines are more visible, than on images above.
Reproduction Steps
I didn't use any patches (widescreen, or game codes for unlimited heath) with pnach file. This game contains settings in the options for widescreen, without patches.
All what I did, I started this game with default settings.
Only solution for "solving problem" is to use
Dithering: off
Or:
Dithering: Force 32 bit
Dithering off:
But, with this solution I can't see real black color, I see grey instead of black.
So, disabling dithering, is not solving problem - it remove black lines, but also remove black color.
Another, but not quite successful solution or workaround is to check the option Screen Offsets and Show Overscan:
Result:
As you see, image misadventages of this method is that image is not full screen.
I tried with differen options, with graphich fixes, without graphic fixes, with automatic fixes, with manula fixes, with all renderer (Vulkan, DirectX, OpenGl. Software), but it didn't solve the problem.
I tried this game on PCSX2 1.6 and I didn't have horizontal black lines, but I think tham black is not black on PCSX2 1.6, it is grey.
Expected Behavior
I expect to see clear image, without any lines over it.
PCSX2 Revision
2.3.86
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
i5 10400
GPU
Nvidia 1650
GS Settings
Only non default settings which I used is different harware renderer and upscaling options.
I used ingame textures (internal textures), didn't try with external hd textures.
Emulation Settings
Most often I use Vulcan and 3x for image scaling. I use other renderers if vulcan doesn't work. In the end, I try with software mode, but in this case it didn't give a solution either. Also I use Anisotropic settings 16x, but it doesn't matter is this option on or off.
GS Window Screenshots
No response
Logs & Dumps
I don't have any log files, but I can say that this problem is not something what was solved. I noticed this problem before few months, but I thought that is already reported.
Wiki page
https://wiki.pcsx2.net/Soulcalibur_III
says that this problem (black horizontal stripes) is solved, all what I need is to use latest nighly version, but that is not true.
This prolem is already reported on forum in 2023. under title
Horizontal scanlike overlaying lines. (Multiple games)
Link is
https://forums.pcsx2.net/Thread-Horizontal-scanlike-overlaying-lines-Multiple-games
but this problem is still not solved.
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