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I am currently writing a plugin that simulates a cavalry "charge" of sorts. Basically, while riding a horse, if you run into an entity, that entity gets damaged and knocked back a bit.
I found the VehicleEntityCollisionEvent but apparently that only fires for boats and minecarts.
Describe the solution you'd like.
Either:
Expanding the VehicleEntityCollisionEvent to fire for horses
A new EntityCollideWithEntityEvent (not too sure on the naming here lol)
Describe alternatives you've considered.
Currently, for this I have to use the EntityMoveEvent and check the bounding boxes there.
Other
No response
The text was updated successfully, but these errors were encountered:
Hi, I might be able to help with expanding the event. I would also suggest to do this for all rideable animals such as lamma, pig, strider, donkey, skeleton and zombie horse.
Is your feature request related to a problem?
I am currently writing a plugin that simulates a cavalry "charge" of sorts. Basically, while riding a horse, if you run into an entity, that entity gets damaged and knocked back a bit.
I found the VehicleEntityCollisionEvent but apparently that only fires for boats and minecarts.
Describe the solution you'd like.
Either:
Describe alternatives you've considered.
Currently, for this I have to use the EntityMoveEvent and check the bounding boxes there.
Other
No response
The text was updated successfully, but these errors were encountered: