Skip to content

This issue was moved to a discussion.

You can continue the conversation there. Go to discussion →

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Entity with Entity collide event #8729

Closed
arnhav opened this issue Dec 27, 2022 · 1 comment · May be fixed by #11906
Closed

Entity with Entity collide event #8729

arnhav opened this issue Dec 27, 2022 · 1 comment · May be fixed by #11906
Labels
type: feature Request for a new Feature.

Comments

@arnhav
Copy link

arnhav commented Dec 27, 2022

Is your feature request related to a problem?

I am currently writing a plugin that simulates a cavalry "charge" of sorts. Basically, while riding a horse, if you run into an entity, that entity gets damaged and knocked back a bit.

I found the VehicleEntityCollisionEvent but apparently that only fires for boats and minecarts.

Describe the solution you'd like.

Either:

  • Expanding the VehicleEntityCollisionEvent to fire for horses
  • A new EntityCollideWithEntityEvent (not too sure on the naming here lol)

Describe alternatives you've considered.

Currently, for this I have to use the EntityMoveEvent and check the bounding boxes there.

Other

No response

@JMBoy01
Copy link

JMBoy01 commented May 23, 2023

Hi, I might be able to help with expanding the event. I would also suggest to do this for all rideable animals such as lamma, pig, strider, donkey, skeleton and zombie horse.

@PaperMC PaperMC locked and limited conversation to collaborators Apr 28, 2024
@codebycam codebycam converted this issue into discussion #10557 Apr 28, 2024

This issue was moved to a discussion.

You can continue the conversation there. Go to discussion →

Labels
type: feature Request for a new Feature.
Projects
None yet
3 participants