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Different server softwares can use different modes for accepting player movement. The mode is sent by the server in the StartGame packet which means the first server tells the client which mode to use for the rest of their session, so transferring to another server which uses a different movement mode will cause the server to not parse the movement as it is not receiving the expected packets.
The easiest fix would be to modify the StartGame data and always set the movement mode to server authoritative and then translate the movement packets as needed to the connected servers.
The text was updated successfully, but these errors were encountered:
This issue is not as crictical as it used to be now that softwares are using the server authoritative movement system, but it's still something that needs to be addressed
Different server softwares can use different modes for accepting player movement. The mode is sent by the server in the StartGame packet which means the first server tells the client which mode to use for the rest of their session, so transferring to another server which uses a different movement mode will cause the server to not parse the movement as it is not receiving the expected packets.
The easiest fix would be to modify the StartGame data and always set the movement mode to server authoritative and then translate the movement packets as needed to the connected servers.
The text was updated successfully, but these errors were encountered: