diff --git a/Readme.md b/Readme.md index edf558db..fadcf241 100644 --- a/Readme.md +++ b/Readme.md @@ -14,19 +14,19 @@ COGITO is made by [Philip Drobar](https://www.philipdrobar.com) with help from [ ## Current Features - First person player controller with: - Sprinting, jumping, crouching, sliding, stairs handling, ladder handling - - Fully customizable attributes like Health, Stamina, Visibility (for stealh) - Component based, so easy to add your own. - - Lots exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.) - - Easy to use dynamic footstep sound system + - Fully customizable attributes like Health, Stamina, Visibility (for stealth) - Component-based, so easy to add your own. + - Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.) + - Easy-to-use dynamic footstep sound system - Inventory System - - Flexible resource based inventories + - Flexible resource-based inventories - Inventory UI separate from inventory logic - Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items) - Base class to easily add your custom item types - Interaction System - - Component based interactions makes it easy to turn your own objects interactive quickly and customize existing ones - - Examples for interactive obects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads + - Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones + - Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads - Quest System -- Saven and Load System as well as scene persistency +- Save and Load System as well as scene persistency - Full gamepad support! - Fully featured Demo Scene - Set up like a game level including a variety of objects, weapons and quests