diff --git a/COGITO/Components/PlayerInteractionComponent.gd b/COGITO/Components/PlayerInteractionComponent.gd index 1d80ca88..bd5e9644 100644 --- a/COGITO/Components/PlayerInteractionComponent.gd +++ b/COGITO/Components/PlayerInteractionComponent.gd @@ -163,7 +163,7 @@ func attempt_action_primary(is_released: bool): print("Nothing equipped, but is_wielding was true. This shouldn't happen!") return if equipped_wieldable_item.charge_current == 0: - send_hint(null, equipped_wieldable_item.name + " is out of ammo.") + send_hint(null, equipped_wieldable_item.name + " is out of " + equipped_wieldable_item.ammo_item_name) else: equipped_wieldable_node.action_primary(equipped_wieldable_item, is_released)