Replies: 3 comments 3 replies
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I think the most common approach in Godot is a subviewport and camera. I would support this approach as it isn't too complicated to implement. The lowering down or moving of a weapon when near an object isn't too hard with animations and a raycast. However it does mean more animations to create for anyone making custom wieldables. |
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As @ac-arcana said, the sub-viewport seems pretty popular but apparently comes with some drawbacks. |
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If it's cool with everyone, I'm gonna close this discussion as this is now fully implemented. |
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Hey folks,
as I saw the PR from failspy with the different Setup of Collision Layers I remembered the Problem of gun clipping.
What's that you are wondering?:
What should be the approch of fixing this ?
Should we go for
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