Replies: 2 comments 1 reply
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Right now I do not see equipment implemented. -When- this would get implemented, I would suggest a few tabs for the inventory, like a tab for armor, ones for consumables, one for weapons, one for quest items that the player better not be able to drop or sell, or maybe let them, replay value ;) Gives me the idea of boots with springs, that would enable bunnyhopping, for sure bhopping needs to be not enabled at first. |
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I see this as very game-specific design and am not planning on implementing this. That being said, the inventory system and the overall way attributes are set up should enable developers to implement this without facing too many hurdles. |
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Is there anything in Cogito to support equipping things like armor? If not now, is it a planned future feature?
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