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Hey Gata, thanks for your thoughts and inputs on this, I appreciate it. Crouchjumping / jumpcrouching The naming was kept from the original player controller by Like475 and then the addtions by various contributors. I personally haven't changed it much. I'm fine to rename the mechanic to something that more clearly communicates it's impact (+ adding the tooltip descriptior to make sure its clear), but it's currently lower on my task list. If you want to put in a PR with the changes, I'll happily review and merge it, if approved. Player fall speed |
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So, while trying out different mechanics and testing fleshing out my ideas I discovered two things that are related to Jumping, Crouching while Jumping (aka Crouchjumping) and Jumping while Crouching (which is for some reason is called Crouchjumping);
First I want to adress the elephant in the room: Calling jumping while crouching "crouchjumping" while technically correct, in my opinion is a misnomer because the most prevalent meaning of "crouchjumping" at this moment in gaming community isn't jumping while crouched but crouching while jumping in order to gain additional height and overcome obstacles.
I personally got confused by this misnomer, I admit, that's why I am adressing this. I expected the more popular "crouchjumping" to happen when I saw the option and it didn't.
My suggestion is to change the name for something else like "leapfrog" or "jumpcrouch" to aliviate confusion or maybe add descriptions to player properties to explain what that option actually does rather than making a person guess.
Also I just wanted to add - I personally would love to see actual crouchjumping mechanics implemented into the player, even as an option.
Second thing that I want to address is Jump Fall Speed. Player is affected by gravity that is defined in project settings, but the Project settings Gravity (afaik) defines Gravity for all objects. If you want to only change fall speed of the player - tough luck: fiddle with numbers in code. I suggest Player Gravity to be another exposed Player Property that could be easily defined in editor.
sorry for too much text, I just wanted to share my thoughts in hopes that you'll find them useful
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