Undroppable inventory items to prevent softlock? #241
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OvercastInteractive
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This makes total sense and shouldn't be too hard to implement. My idea would be to add a toggle to the base InventoryItem class. Will update the thread once I've added that. |
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@OvercastInteractive this should now be added in afdb5d5 |
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Closing this topic as this is now implemented. For related bugs, please open an Issue. |
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Hey all,
I have to imagine that this idea has crossed others minds as well as it's not very intuitive to be allowed to drop any and every possible inventory item.
If you're able to drop a crucial item, such as a key, into a hole or over a ledge, whether by accident or on purpose, and have no way of retrieving it or even worse forgetting or not knowing that you did it, then we've got a softlock situation where the progress is no longer possible outside of reloading from a prior save state.
It makes sense to include this in the existing inventory system rather than adding a new, separate 'permanent/required' inventory system. Leveraging the existing system and functionality is more intuitive and falls in line with how most immersive sims function.
Thoughts?
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