Cogito Sittable 🪑 #255
Replies: 3 comments 9 replies
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I'm open to it. Would probably call it something more generic (Cogito Sit/Sitting? Cogito Seat? Sitable? 😁 ) I'd lean toward having the player view transition to the target position in a tween (Ideally one that's controllable in the exposed object parameters), then would lock movement but still enable freelook + certain interactions. I'm currently busy with other improvements/bug fixes, but this could be a fun addition and there's quite a few objects in the current demo scenes to try this out on. |
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Since such a class/feature could be used for beds, work stations, traps, moving platforms, maybe a more abstract name would work better like CharacterContainer, or Station, or Restrainer. |
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Closing this as this feature has been added. |
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Hey all,
I'd like to propose a feature that is considered a standard capability you'd expect from most types of games and experiences, especially immersive sims: Sitting.
There are numerous ways to implement this, some more immersive than others, but having the capacity to assign places the player can sit, whether that's on a couch, driver's seat, wheelchair, airplane seat, Ferris wheel, dining table chair, park bench, work desk, swing, or other unconsidered places. I don't intend for this feature to bleed out into actual driving mechanics or anything, just sitting.
This would entail moving the player to a fixed target position with a look direction. It could be done in a single frame, during an eye blink or be more of a smooth interpolation or even blended with an animation.
The reason I would want it to be a Cogito feature rather than implemented per use-case or project is simply because it's a standard feature that one would expect from a comprehensive, fully functional project that Cogito is currently valued as.
Thoughts?
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