Cogito Currency #288
Replies: 3 comments 5 replies
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Yeah, this sounds like a good base implementation. I would say the min/max values should be made optional (or easy to remove the clamping). |
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Economies tend to add quite a bit of interesting player choice, so I'm all for it. I imagine categories of objects (namely Also, I imagine this could be generic enough to be used like tokens or points as well, or support multiple attributes, such as currency and tokens/points? Perhaps I could add a vending machine in the lobby to test it out, using a |
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I've implemented the first iteration of currencies now in 5b255a8 |
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Hey y'all,
Inspired by https://peoplemaking.games/@brody/113188262055439108 i remembered I was thinking of adding a simple currency system to Cogito.
The way I picture this implemented would be as followed:
CogitoCurrency
would work very similar to theCogitoAttribute
, has a min/max value and needs to be part of theCogitoPlayer
scene.CogitoPlayerState
Any thoughts or other ideas?
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