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Hey, yeah, switching over can cause a few additional hiccups, especially for older scenes.
Try to disable and re-enable the Cogito plugin in the Project Settings tab. This should remove/re-add any autoloads. I've also noticed that for class scripts, sometimes there can be "cascade errors" where if one doesn't compile, others error out as well. Hope some of this helps! Let us know how it goes. |
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I'm having some really strange errors with the plugin restructure.
To be clear it is not the COGITO project that is causing me issues. It is my Coop Branch.
I want to update it to the latest and support this plugin structure.
However, I can't open my multiplayer_player scene. It had a dependency problem which I fixed. It now just says a parse error when I try to open the scene.
Additionally when I open Godot I get this:
Some of these scripts are mine, some are not.
Anyone have any insight on what might be causing this for me?
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