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Hey @waheeduk If you're attempting this yourself, keep in mind that inventories are custom resources, so you'll have to make sure to reference the player inventory specifically when manipulating it's properties. |
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@waheeduk There's now an example object in the Lobby scene on the table in the break room. When interacting with it, the player inventory gets extended to what's set in the BackpackComponents properties. This directly updates the player's inventory resource, so it will "stick". |
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I've changed the value of inventory_slots.size in the cogito_inventory.gd script, but this didn't seem to have any effect on the size of the inventory in the demo level.
Is there another way to edit the size of the inventory?
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