Replies: 4 comments
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Yeah, was thinking of something like this as well, though it's currently low prio. I have a Unity Engine asset that has a script for exactly this type of thing that works well. |
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Okay, I've added a simple component that does this in this commit: ebbc5b5 I've added this to the HealthPotions to demonstrate. ImpactSounds (tscn/gd): |
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Awesome! |
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Closing this. |
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For objects that can be carried, I would like impact sounds when they hit something. This could have its volume adjusted based on velocity as well. Perhaps it could be a component we can attach to colliders. Thoughts on a system like this?
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