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Opened doors break upon scene transition #181
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Thanks for flagging this: was able to reproduce and am looking into it. |
Ok, this should be fixed in 2ee8503 When I implemented the state loader for the sliding door that can close automatically, I made that the default for ALL doors if they were open. This update fixes this and implements two methods that improve readability to set door states more easily. |
Doors now seem to function as intended 👍 the note still disappears however, in both original and new test map (albeit of course that is not what the ticket is directly about). |
@aronand yeah, there's actually something weird going one with Cogito Objects that are based on StaticBody3Ds. Will make a separate issue about it. |
Cogito and Godot Engine Version:
Godot: 4.2.1
Cogito: 6d9f37e
Description:
Opened doors visually break if a scene is switched. This seems to impact all opened doors in one way or another.
Reproduction steps:
Expected behavior:
The doors should retain their position if their state has been altered.
Screenshots:
Door looks visually closed, but state is open
Doors look closed, but are also positioned wrong
Door has vanished from the scene, most likely somewhere outside the level
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