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Hey @mddm1 ,
Please give b497a09 a try. I've fixed an issue with the chest in the Legacy demo scene still using the old external inventory instead of the cogito container class.
Cogito and Godot Engine Version:
4.3 stable
Description:
some error about the external_inventory when entering the transition scene
Reproduction steps:
legacy demo scene -> scene transition -> nothing -> back to initial scene -> error
Invalid access to property or key 'set_state' on a base object of type 'StaticBody3D (external_inventory.gd)'.
Expected behavior:
just back to the original demo scene
Screenshots:
non
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