-
Notifications
You must be signed in to change notification settings - Fork 119
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Scalable UI for full screen #81
Comments
Thanks for flagging this, it's a valid issue. |
Would love to help or learn as you work, when you are working on this. let me know if there are any resources you find? |
Hey I'm trying to implement this feature here, please take a look! |
Basic UI scaling is implemented, so I'm going to close this. |
Is it possible to make the UI elements scaleable, so it remains its same size as in the default viewport (not full screen), when scaled up? the options menu, and hotbar are pretty unusable at full screen.
I'm new to Godot and not sure how to achieve this with the UI system - or if an issue here is an appropriate place to ask about this - but wondering what should the approach be for this project? Thanks!!
The text was updated successfully, but these errors were encountered: