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The ladder climb-up behavior feels nice and sticky enough. However, walking backwards in an attempt to climb down a ladder is more challenging, having to sort of fall down and air-strafe back into the ladder in order to catch it. Could this be due to the forward-facing player raycast? There is no catch behind the player to detect something like this, so I guess the awkward climb-down sort of makes sense. I don't expect this is an easy change, but it should be documented somewhere I think.
The text was updated successfully, but these errors were encountered:
The ladder climb-up behavior feels nice and sticky enough. However, walking backwards in an attempt to climb down a ladder is more challenging, having to sort of fall down and air-strafe back into the ladder in order to catch it. Could this be due to the forward-facing player raycast? There is no catch behind the player to detect something like this, so I guess the awkward climb-down sort of makes sense. I don't expect this is an easy change, but it should be documented somewhere I think.
The text was updated successfully, but these errors were encountered: