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anim_commands.asm
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; Battle animation command interpreter.
PlayBattleAnim: ; cc0d6
ld a, [rSVBK]
push af
ld a, 5
ld [rSVBK], a
call _PlayBattleAnim
pop af
ld [rSVBK], a
ret
; cc0e4
_PlayBattleAnim: ; cc0e4
ld c, 6
.wait
call BattleAnimDelayFrame
dec c
jr nz, .wait
call BattleAnimAssignPals
call BattleAnimRequestPals
call BattleAnimDelayFrame
ld c, 1
ld a, [rKEY1]
bit 7, a
jr nz, .asm_cc0ff
ld c, 3
.asm_cc0ff
ld hl, hVBlank
ld a, [hl]
push af
ld [hl], c
call BattleAnimRunScript
pop af
ld [hVBlank], a
ld a, $1
ld [hBGMapMode], a
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call WaitSFX
ret
; cc11c
BattleAnimRunScript: ; cc11c
ld a, [FXAnimIDHi]
and a
jr nz, .hi_byte
callba CheckBattleScene
jr c, .disabled
call BattleAnimClearHud
call RunBattleAnimScript
call BattleAnimAssignPals
call BattleAnimRequestPals
xor a
ld [hSCX], a
ld [hSCY], a
call BattleAnimDelayFrame
call BattleAnimRestoreHuds
.disabled
ld a, [wNumHits]
and a
jr z, .done
ld l, a
ld h, 0
ld de, ANIM_MISS
add hl, de
ld a, l
ld [FXAnimIDLo], a
ld a, h
ld [FXAnimIDHi], a
.hi_byte
call WaitSFX
call PlayHitSound
call RunBattleAnimScript
.done
call BattleAnim_RevertPals
ret
; cc163
RunBattleAnimScript: ; cc163
call ClearBattleAnims
.playframe
call RunBattleAnimCommand
call _ExecuteBGEffects
call BattleAnim_UpdateOAM_All
call PushLYOverrides
call BattleAnimRequestPals
; Speed up Rollout's animation.
ld a, [FXAnimIDHi]
or a
jr nz, .not_rollout
ld a, [FXAnimIDLo]
cp ROLLOUT
jr nz, .not_rollout
ld a, $2e
ld b, 5
ld de, 4
ld hl, ActiveBGEffects
.find
cp [hl]
jr z, .done
add hl, de
dec b
jr nz, .find
.not_rollout
call BattleAnimDelayFrame
.done
ld a, [BattleAnimFlags]
bit 0, a
jr z, .playframe
call BattleAnim_ClearCGB_OAMFlags
ret
; cc1a1
BattleAnimClearHud: ; cc1a1
call BattleAnimDelayFrame
call WaitTop
call ClearActorHud
ld a, $1
ld [hBGMapMode], a
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call WaitTop
ret
; cc1bb
BattleAnimRestoreHuds: ; cc1bb
call BattleAnimDelayFrame
call WaitTop
ld a, [rSVBK]
push af
ld a, $1
ld [rSVBK], a
ld hl, UpdateBattleHuds
ld a, BANK(UpdatePlayerHUD)
rst FarCall ; Why the heck is this a callab?
pop af
ld [rSVBK], a
ld a, $1
ld [hBGMapMode], a
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call WaitTop
ret
; cc1e2
BattleAnimRequestPals: ; cc1e2
ld a, [hCGB]
and a
ret z
ld a, [rBGP]
ld b, a
ld a, [wBGP]
cp b
call nz, BattleAnim_SetBGPals
ld a, [rOBP0]
ld b, a
ld a, [wOBP0]
cp b
call nz, BattleAnim_SetOBPals
ret
; cc1fb
BattleAnimDelayFrame: ; cc1fb
; Like DelayFrame but wastes battery life.
ld a, 1
ld [VBlankOccurred], a
.wait
ld a, [VBlankOccurred]
and a
jr nz, .wait
ret
; cc207
ClearActorHud: ; cc207
ld a, [hBattleTurn]
and a
jr z, .player
hlcoord 1, 0
lb bc, 4, 10
call ClearBox
ret
.player
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
ret
; cc220
Functioncc220: ; cc220
; Appears to be unused.
xor a
ld [hBGMapMode], a
ld a, (VBGMap0 tile $28) % $100
ld [hBGMapAddress], a
ld a, (VBGMap0 tile $28) / $100
ld [hBGMapAddress + 1], a
call WaitBGMap2
ld a, $60
ld [hWY], a
xor a
ld [hBGMapAddress], a
ld a, VBGMap0 / $100
ld [hBGMapAddress + 1], a
call BattleAnimDelayFrame
ret
; cc23d
BattleAnim_ClearCGB_OAMFlags: ; cc23d
ld a, [BattleAnimFlags]
bit 3, a
jr z, .delete
ld hl, Sprites + 3
ld c, (SpritesEnd - Sprites) / 4
.loop
ld a, [hl]
and $f0
ld [hli], a
inc hl
inc hl
inc hl
dec c
jr nz, .loop
ret
.delete
ld hl, Sprites
ld c, SpritesEnd - Sprites
xor a
.loop2
ld [hli], a
dec c
jr nz, .loop2
ret
; cc25f
RunBattleAnimCommand: ; cc25f
call .CheckTimer
ret nc
call .RunScript
ret
; cc267
.CheckTimer: ; cc267
ld a, [BattleAnimDuration]
and a
jr z, .done
dec a
ld [BattleAnimDuration], a
and a
ret
.done
scf
ret
; cc275
.RunScript: ; cc275
.loop
call GetBattleAnimByte
cp $ff
jr nz, .not_done_with_anim
; Return from a subroutine.
ld hl, BattleAnimFlags
bit 1, [hl]
jr nz, .do_anim
set 0, [hl]
ret
.not_done_with_anim
cp $d0
jr nc, .do_anim
ld [BattleAnimDuration], a
ret
.do_anim
call .DoCommand
jr .loop
; cc293
.DoCommand: ; cc293
; Execute battle animation command in [BattleAnimByte].
ld a, [BattleAnimByte]
sub $d0
ld e, a
ld d, 0
ld hl, BattleAnimCommands
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; cc2a4
BattleAnimCommands:: ; cc2a4 (33:42a4)
dw BattleAnimCmd_Obj
dw BattleAnimCmd_1GFX
dw BattleAnimCmd_2GFX
dw BattleAnimCmd_3GFX
dw BattleAnimCmd_4GFX
dw BattleAnimCmd_5GFX
dw BattleAnimCmd_IncObj
dw BattleAnimCmd_SetObj
dw BattleAnimCmd_IncBGEffect
dw BattleAnimCmd_EnemyFeetObj
dw BattleAnimCmd_PlayerHeadObj
dw BattleAnimCmd_CheckPokeball
dw BattleAnimCmd_Transform
dw BattleAnimCmd_RaiseSub
dw BattleAnimCmd_DropSub
dw BattleAnimCmd_ResetObp0
dw BattleAnimCmd_Sound
dw BattleAnimCmd_Cry
dw BattleAnimCmd_MinimizeOpp
dw BattleAnimCmd_OAMOn
dw BattleAnimCmd_OAMOff
dw BattleAnimCmd_ClearObjs
dw BattleAnimCmd_BeatUp
dw BattleAnimCmd_E7
dw BattleAnimCmd_UpdateActorPic
dw BattleAnimCmd_Minimize
dw BattleAnimCmd_EA ; dummy
dw BattleAnimCmd_EB ; dummy
dw BattleAnimCmd_EC ; dummy
dw BattleAnimCmd_ED ; dummy
dw BattleAnimCmd_IfParamAnd
dw BattleAnimCmd_JumpUntil
dw BattleAnimCmd_BGEffect
dw BattleAnimCmd_BGP
dw BattleAnimCmd_OBP0
dw BattleAnimCmd_OBP1
dw BattleAnimCmd_ClearSprites
dw BattleAnimCmd_F5
dw BattleAnimCmd_F6
dw BattleAnimCmd_F7
dw BattleAnimCmd_IfParamEqual
dw BattleAnimCmd_SetVar
dw BattleAnimCmd_IncVar
dw BattleAnimCmd_IfVarEqual
dw BattleAnimCmd_Jump
dw BattleAnimCmd_Loop
dw BattleAnimCmd_Call
dw BattleAnimCmd_Ret
BattleAnimCmd_EA:
BattleAnimCmd_EB:
BattleAnimCmd_EC:
BattleAnimCmd_ED: ; cc304 (33:4304)
ret
BattleAnimCmd_Ret: ; cc305 (33:4305)
ld hl, BattleAnimFlags
res 1, [hl]
ld hl, BattleAnimParent
ld e, [hl]
inc hl
ld d, [hl]
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ret
BattleAnimCmd_Call: ; cc317 (33:4317)
call GetBattleAnimByte
ld e, a
call GetBattleAnimByte
ld d, a
push de
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
ld hl, BattleAnimParent
ld [hl], e
inc hl
ld [hl], d
pop de
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ld hl, BattleAnimFlags
set 1, [hl]
ret
BattleAnimCmd_Jump: ; cc339 (33:4339)
call GetBattleAnimByte
ld e, a
call GetBattleAnimByte
ld d, a
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ret
BattleAnimCmd_Loop: ; cc348 (33:4348)
call GetBattleAnimByte
ld hl, BattleAnimFlags
bit 2, [hl]
jr nz, .continue_loop
and a
jr z, .perpetual
dec a
set 2, [hl]
ld [BattleAnimLoops], a
.continue_loop
ld hl, BattleAnimLoops
ld a, [hl]
and a
jr z, .return_from_loop
dec [hl]
.perpetual
call GetBattleAnimByte
ld e, a
call GetBattleAnimByte
ld d, a
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ret
.return_from_loop
ld hl, BattleAnimFlags
res 2, [hl]
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
inc de
inc de
ld [hl], d
dec hl
ld [hl], e
ret
BattleAnimCmd_JumpUntil: ; cc383 (33:4383)
ld hl, wBattleAnimParam
ld a, [hl]
and a
jr z, .dont_jump
dec [hl]
call GetBattleAnimByte
ld e, a
call GetBattleAnimByte
ld d, a
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ret
.dont_jump
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
inc de
inc de
ld [hl], d
dec hl
ld [hl], e
ret
BattleAnimCmd_SetVar: ; cc3a6 (33:43a6)
call GetBattleAnimByte
ld [BattleAnimVar], a
ret
BattleAnimCmd_IncVar: ; cc3ad (33:43ad)
ld hl, BattleAnimVar
inc [hl]
ret
BattleAnimCmd_IfVarEqual: ; cc3b2 (33:43b2)
call GetBattleAnimByte
ld hl, BattleAnimVar
cp [hl]
jr z, .jump
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
inc de
inc de
ld [hl], d
dec hl
ld [hl], e
ret
.jump
call GetBattleAnimByte
ld e, a
call GetBattleAnimByte
ld d, a
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ret
BattleAnimCmd_IfParamEqual: ; cc3d6 (33:43d6)
call GetBattleAnimByte
ld hl, wBattleAnimParam
cp [hl]
jr z, .jump
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
inc de
inc de
ld [hl], d
dec hl
ld [hl], e
ret
.jump
call GetBattleAnimByte
ld e, a
call GetBattleAnimByte
ld d, a
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ret
BattleAnimCmd_IfParamAnd: ; cc3fa (33:43fa)
call GetBattleAnimByte
ld e, a
ld a, [wBattleAnimParam]
and e
jr nz, .jump
ld hl, BattleAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
inc de
inc de
ld [hl], d
dec hl
ld [hl], e
ret
.jump
call GetBattleAnimByte
ld e, a
call GetBattleAnimByte
ld d, a
ld hl, BattleAnimAddress
ld [hl], e
inc hl
ld [hl], d
ret
BattleAnimCmd_Obj: ; cc41f (33:441f)
; index, x, y, param
call GetBattleAnimByte
ld [wBattleAnimTemp0], a
call GetBattleAnimByte
ld [wBattleAnimTemp1], a
call GetBattleAnimByte
ld [wBattleAnimTemp2], a
call GetBattleAnimByte
ld [wBattleAnimTemp3], a
call QueueBattleAnimation
ret
BattleAnimCmd_BGEffect: ; cc43b (33:443b)
call GetBattleAnimByte
ld [wBattleAnimTemp0], a
call GetBattleAnimByte
ld [wBattleAnimTemp1], a
call GetBattleAnimByte
ld [wBattleAnimTemp2], a
call GetBattleAnimByte
ld [wBattleAnimTemp3], a
call _QueueBGEffect
ret
BattleAnimCmd_BGP: ; cc457 (33:4457)
call GetBattleAnimByte
ld [wBGP], a
ret
BattleAnimCmd_OBP0: ; cc45e (33:445e)
call GetBattleAnimByte
ld [wOBP0], a
ret
BattleAnimCmd_OBP1: ; cc465 (33:4465)
call GetBattleAnimByte
ld [wOBP1], a
ret
BattleAnimCmd_ResetObp0: ; cc46c (33:446c)
ld a, [hSGB]
and a
ld a, $e0
jr z, .not_sgb
ld a, $f0
.not_sgb
ld [wOBP0], a
ret
BattleAnimCmd_ClearObjs: ; cc479 (33:4479)
ld hl, ActiveAnimObjects
ld a, $a0
.loop
ld [hl], $0
inc hl
dec a
jr nz, .loop
ret
BattleAnimCmd_1GFX:
BattleAnimCmd_2GFX:
BattleAnimCmd_3GFX:
BattleAnimCmd_4GFX:
BattleAnimCmd_5GFX: ; cc485 (33:4485)
ld a, [BattleAnimByte]
and $f
ld c, a
ld hl, wBattleAnimTileDict
xor a
ld [wBattleAnimTemp0], a
.loop
ld a, [wBattleAnimTemp0]
cp (VTiles1 - VTiles0) / $10 - $31
ret nc
call GetBattleAnimByte
ld [hli], a
ld a, [wBattleAnimTemp0]
ld [hli], a
push bc
push hl
ld l, a
ld h, $0
rept 4
add hl, hl
endr
ld de, VTiles0 tile $31
add hl, de
ld a, [BattleAnimByte]
call LoadBattleAnimObj
ld a, [wBattleAnimTemp0]
add c
ld [wBattleAnimTemp0], a
pop hl
pop bc
dec c
jr nz, .loop
ret
BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
call GetBattleAnimByte
ld e, 10
ld bc, ActiveAnimObjects
.loop
ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
ld d, [hl]
ld a, [BattleAnimByte]
cp d
jr z, .found
ld hl, BATTLEANIMSTRUCT_LENGTH
add hl, bc
ld c, l
ld b, h
dec e
jr nz, .loop
ret
.found
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
inc [hl]
ret
BattleAnimCmd_IncBGEffect: ; cc4e3 (33:44e3)
call GetBattleAnimByte
ld e, 5
ld bc, ActiveBGEffects
.loop
ld hl, $0
add hl, bc
ld d, [hl]
ld a, [BattleAnimByte]
cp d
jr z, .found
ld hl, 4
add hl, bc
ld c, l
ld b, h
dec e
jr nz, .loop
ret
.found
ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
inc [hl]
ret
BattleAnimCmd_SetObj: ; cc506 (33:4506)
call GetBattleAnimByte
ld e, 10
ld bc, ActiveAnimObjects
.loop
ld hl, BATTLEANIMSTRUCT_INDEX
add hl, bc
ld d, [hl]
ld a, [BattleAnimByte]
cp d
jr z, .found
ld hl, BATTLEANIMSTRUCT_LENGTH
add hl, bc
ld c, l
ld b, h
dec e
jr nz, .loop
ret
.found
call GetBattleAnimByte
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
add hl, bc
ld [hl], a
ret
BattleAnimCmd_EnemyFeetObj: ; cc52c (33:452c)
ld hl, wBattleAnimTileDict
.loop
ld a, [hl]
and a
jr z, .okay
inc hl
inc hl
jr .loop
.okay
ld a, $28
ld [hli], a
ld a, $42
ld [hli], a
ld a, $29
ld [hli], a
ld a, $49
ld [hl], a
ld hl, VTiles0 tile $73
ld de, VTiles2 tile $06
ld a, $70
ld [wBattleAnimTemp0], a
ld a, $7
call .LoadFootprint
ld de, VTiles2 tile $31
ld a, $60
ld [wBattleAnimTemp0], a
ld a, $6
call .LoadFootprint
ret
.LoadFootprint: ; cc561 (33:4561)
push af
push hl
push de
lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 1
call Request2bpp
pop de
ld a, [wBattleAnimTemp0]
ld l, a
ld h, 0
add hl, de
ld e, l
ld d, h
pop hl
ld bc, 1 tiles
add hl, bc
pop af
dec a
jr nz, .LoadFootprint
ret
BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
ld hl, wBattleAnimTileDict
.loop
ld a, [hl]
and a
jr z, .okay
inc hl
inc hl
jr .loop
.okay
ld a, $28
ld [hli], a
ld a, $35
ld [hli], a
ld a, $29
ld [hli], a
ld a, $43
ld [hl], a
ld hl, VTiles0 tile $66
ld de, VTiles2 tile $05
ld a, $70
ld [wBattleAnimTemp0], a
ld a, $7
call .LoadHead
ld de, VTiles2 tile $31
ld a, $60
ld [wBattleAnimTemp0], a
ld a, $6
call .LoadHead
ret
.LoadHead: ; cc5b3 (33:45b3)
push af
push hl
push de
lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 2
call Request2bpp
pop de
ld a, [wBattleAnimTemp0]
ld l, a
ld h, 0
add hl, de
ld e, l
ld d, h
pop hl
ld bc, 2 tiles
add hl, bc
pop af
dec a
jr nz, .LoadHead
ret
BattleAnimCmd_CheckPokeball: ; cc5d0 (33:45d0)
callab GetPokeBallWobble
ld a, c
ld [BattleAnimVar], a
ret
BattleAnimCmd_E7: ; cc5db (33:45db)
ret
BattleAnimCmd_Transform: ; cc5dc (33:45dc)
ld a, [rSVBK]
push af
ld a, 1
ld [rSVBK], a
ld a, [CurPartySpecies] ; CurPartySpecies
push af
ld a, [hBattleTurn]
and a
jr z, .player
ld a, [TempBattleMonSpecies] ; TempBattleMonSpecies
ld [CurPartySpecies], a ; CurPartySpecies
ld hl, BattleMonDVs ; BattleMonDVs
predef GetUnownLetter
ld de, VTiles0 tile $00
predef GetFrontpic
jr .done
.player
ld a, [TempEnemyMonSpecies] ; TempEnemyMonSpecies
ld [CurPartySpecies], a ; CurPartySpecies
ld hl, EnemyMonDVs ; EnemyMonDVs
predef GetUnownLetter
ld de, VTiles0 tile $00
predef GetBackpic
.done
pop af
ld [CurPartySpecies], a ; CurPartySpecies
pop af
ld [rSVBK], a
ret
BattleAnimCmd_UpdateActorPic: ; cc622 (33:4622)
ld de, VTiles0 tile $00
ld a, [hBattleTurn]
and a
jr z, .player
ld hl, VTiles2 tile $00
ld b, 0
ld c, $31
call Request2bpp
ret
.player
ld hl, VTiles2 tile $31
ld b, 0
ld c, $24
call Request2bpp
ret
BattleAnimCmd_RaiseSub: ; cc640 (33:4640)
ld a, [rSVBK]
push af
ld a, 1
ld [rSVBK], a
xor a
call GetSRAMBank
GetSubstitutePic: ; cc64c
ld hl, sScratch
ld bc, (7 * 7) tiles
.loop
xor a
ld [hli], a
dec bc
ld a, c
or b
jr nz, .loop
ld a, [hBattleTurn]
and a
jr z, .player
ld hl, MonsterSpriteGFX + 0 tiles
ld de, sScratch + (2 * 7 + 5) tiles
call .CopyTile
ld hl, MonsterSpriteGFX + 1 tiles