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misc.asm
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_DisappearUser: ; fbd54
xor a
ld [hBGMapMode], a
ld a, [hBattleTurn]
and a
jr z, .player
call GetEnemyFrontpicCoords
jr .okay
.player
call GetPlayerBackpicCoords
.okay
call ClearBox
jr FinishAppearDisappearUser
_AppearUserRaiseSub: ; fbd69 (3e:7d69)
callba BattleCommand_RaiseSubNoAnim
jr AppearUser
_AppearUserLowerSub: ; fbd71 (3e:7d71)
callba BattleCommand_LowerSubNoAnim
AppearUser: ; fbd77 (3e:7d77)
xor a
ld [hBGMapMode], a
ld a, [hBattleTurn]
and a
jr z, .player
call GetEnemyFrontpicCoords
xor a
jr .okay
.player
call GetPlayerBackpicCoords
ld a, $31
.okay
ld [hGraphicStartTile], a
predef PlaceGraphic
FinishAppearDisappearUser: ; fbd91 (3e:7d91)
ld a, $1
ld [hBGMapMode], a
ret
GetEnemyFrontpicCoords: ; fbd96 (3e:7d96)
hlcoord 12, 0
lb bc, 7, 7
ret
GetPlayerBackpicCoords: ; fbd9d (3e:7d9d)
hlcoord 2, 6
lb bc, 6, 6
ret
DoWeatherModifiers: ; fbda4
ld de, .WeatherTypeModifiers
ld a, [Weather]
ld b, a
ld a, [wd265] ; move type
ld c, a
.CheckWeatherType:
ld a, [de]
inc de
cp $ff
jr z, .done_weather_types
cp b
jr nz, .NextWeatherType
ld a, [de]
cp c
jr z, .ApplyModifier
.NextWeatherType:
inc de
inc de
jr .CheckWeatherType
.done_weather_types
ld de, .WeatherMoveModifiers
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
ld c, a
.CheckWeatherMove:
ld a, [de]
inc de
cp $ff
jr z, .done
cp b
jr nz, .NextWeatherMove
ld a, [de]
cp c
jr z, .ApplyModifier
.NextWeatherMove:
inc de
inc de
jr .CheckWeatherMove
.ApplyModifier:
xor a
ld [hMultiplicand + 0], a
ld hl, CurDamage
ld a, [hli]
ld [hMultiplicand + 1], a
ld a, [hl]
ld [hMultiplicand + 2], a
inc de
ld a, [de]
ld [hMultiplier], a
call Multiply
ld a, 10
ld [hDivisor], a
ld b, $4
call Divide
ld a, [hQuotient + 0]
and a
ld bc, -1
jr nz, .Update
ld a, [hQuotient + 1]
ld b, a
ld a, [hQuotient + 2]
ld c, a
or b
jr nz, .Update
ld bc, 1
.Update:
ld a, b
ld [CurDamage], a
ld a, c
ld [CurDamage + 1], a
.done
ret
.WeatherTypeModifiers:
db WEATHER_RAIN, WATER, 15
db WEATHER_RAIN, FIRE, 05
db WEATHER_SUN, FIRE, 15
db WEATHER_SUN, WATER, 05
db $ff
.WeatherMoveModifiers:
db WEATHER_RAIN, EFFECT_SOLARBEAM, 05
db $ff
; fbe24
DoBadgeTypeBoosts: ; fbe24
ld a, [wLinkMode]
and a
ret nz
ld a, [InBattleTowerBattle]
and a
ret nz
ld a, [hBattleTurn]
and a
ret nz
push de
push bc
ld hl, .BadgeTypes
ld a, [KantoBadges]
ld b, a
ld a, [JohtoBadges]
ld c, a
.CheckBadge:
ld a, [hl]
cp $ff
jr z, .done
srl b
rr c
jr nc, .NextBadge
ld a, [wd265] ; move type
cp [hl]
jr z, .ApplyBoost
.NextBadge:
inc hl
jr .CheckBadge
.ApplyBoost:
ld a, [CurDamage]
ld h, a
ld d, a
ld a, [CurDamage + 1]
ld l, a
ld e, a
srl d
rr e
srl d
rr e
srl d
rr e
ld a, e
or d
jr nz, .done_min
ld e, 1
.done_min
add hl, de
jr nc, .Update
ld hl, $ffff
.Update:
ld a, h
ld [CurDamage], a
ld a, l
ld [CurDamage + 1], a
.done
pop bc
pop de
ret
.BadgeTypes:
db FLYING ; zephyrbadge
db BUG ; hivebadge
db NORMAL ; plainbadge
db GHOST ; fogbadge
db STEEL ; mineralbadge
db FIGHTING ; stormbadge
db ICE ; glacierbadge
db DRAGON ; risingbadge
db ROCK ; boulderbadge
db WATER ; cascadebadge
db ELECTRIC ; thunderbadge
db GRASS ; rainbowbadge
db POISON ; soulbadge
db PSYCHIC ; marshbadge
db FIRE ; volcanobadge
db GROUND ; earthbadge
db $ff
; fbe91