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Copy pathtrainer_huds.asm
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trainer_huds.asm
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BattleStart_TrainerHuds: ; 2c000
ld a, $e4
ld [rOBP0], a
call LoadBallIconGFX
call ShowPlayerMonsRemaining
ld a, [wBattleMode]
dec a
ret z
jp ShowOTTrainerMonsRemaining
; 2c012
EnemySwitch_TrainerHud: ; 2c012
ld a, $e4
ld [rOBP0], a
call LoadBallIconGFX
jp ShowOTTrainerMonsRemaining
; 2c01c
ShowPlayerMonsRemaining: ; 2c01c
call DrawPlayerPartyIconHUDBorder
ld hl, PartyMon1HP
ld de, PartyCount
call StageBallTilesData
; ldpixel wPlaceBallsX, 12, 12
ld a, 12 * 8
ld hl, wPlaceBallsX
ld [hli], a
ld [hl], a
ld a, 8
ld [wPlaceBallsDirection], a
ld hl, Sprites
jp LoadTrainerHudOAM
; 2c03a
ShowOTTrainerMonsRemaining: ; 2c03a
call DrawEnemyHUDBorder
ld hl, OTPartyMon1HP
ld de, OTPartyCount
call StageBallTilesData
; ldpixel wPlaceBallsX, 9, 4
ld hl, wPlaceBallsX
ld a, 9 * 8
ld [hli], a
ld [hl], 4 * 8
ld a, -8
ld [wPlaceBallsDirection], a
ld hl, Sprites + PARTY_LENGTH * 4
jp LoadTrainerHudOAM
; 2c059
StageBallTilesData: ; 2c059
ld a, [de]
push af
ld de, Buffer1
ld c, PARTY_LENGTH
ld a, $34 ; empty slot
.loop1
ld [de], a
inc de
dec c
jr nz, .loop1
pop af
ld de, Buffer1
.loop2
push af
call .GetHUDTile
inc de
pop af
dec a
jr nz, .loop2
ret
; 2c075
.GetHUDTile: ; 2c075
ld a, [hli]
and a
jr nz, .got_hp
ld a, [hl]
and a
ld b, $33 ; fainted
jr z, .fainted
.got_hp
dec hl
dec hl
dec hl
ld a, [hl]
and a
ld b, $32 ; statused
jr nz, .load
dec b ; normal
jr .load
.fainted
dec hl
dec hl
dec hl
.load
ld a, b
ld [de], a
ld bc, PARTYMON_STRUCT_LENGTH + MON_HP - MON_STATUS
add hl, bc
ret
; 2c095
DrawPlayerHUDBorder: ; 2c095
ld hl, .tiles
ld de, wTrainerHUDTiles
ld bc, 4
call CopyBytes
hlcoord 18, 10
ld de, -1 ; start on right
jr PlaceHUDBorderTiles
.tiles
db $73 ; right side
db $77 ; bottom right
db $6f ; bottom left
db $76 ; bottom side
; 2c0ad
DrawPlayerPartyIconHUDBorder: ; 2c0ad
ld hl, .tiles
ld de, wTrainerHUDTiles
ld bc, 4
call CopyBytes
hlcoord 18, 10
ld de, -1 ; start on right
jr PlaceHUDBorderTiles
.tiles
db $73 ; right side
db $5c ; bottom right
db $6f ; bottom left
db $76 ; bottom side
; 2c0c5
DrawEnemyHUDBorder: ; 2c0c5
ld hl, .tiles
ld de, wTrainerHUDTiles
ld bc, 4
call CopyBytes
hlcoord 1, 2
ld de, 1 ; start on left
call PlaceHUDBorderTiles
ld a, [wBattleMode]
dec a
ret nz
ld a, [TempEnemyMonSpecies]
dec a
call CheckCaughtMon
ret z
hlcoord 1, 1
ld [hl], $5d
ret
.tiles
db $6d ; left side
db $74 ; bottom left
db $78 ; bottom right
db $76 ; bottom side
; 2c0f1
PlaceHUDBorderTiles: ; 2c0f1
ld a, [wTrainerHUDTiles]
ld [hl], a
ld bc, SCREEN_WIDTH
add hl, bc
ld a, [StartFlypoint]
ld [hl], a
ld b, $8
.loop
add hl, de
ld a, [MovementBuffer]
ld [hl], a
dec b
jr nz, .loop
add hl, de
ld a, [EndFlypoint]
ld [hl], a
ret
; 2c10d
LinkBattle_TrainerHuds: ; 2c10d
call LoadBallIconGFX
ld hl, PartyMon1HP
ld de, PartyCount
call StageBallTilesData
ld hl, wPlaceBallsX
ld a, 10 * 8
ld [hli], a
ld [hl], 8 * 8
ld a, $8
ld [wPlaceBallsDirection], a
ld hl, Sprites
call LoadTrainerHudOAM
ld hl, OTPartyMon1HP
ld de, OTPartyCount
call StageBallTilesData
ld hl, wPlaceBallsX
ld a, 10 * 8
ld [hli], a
ld [hl], 13 * 8
ld hl, Sprites + PARTY_LENGTH * 4
jp LoadTrainerHudOAM
; 2c143
LoadTrainerHudOAM: ; 2c143
ld de, Buffer1
ld c, PARTY_LENGTH
.loop
ld a, [wPlaceBallsY]
ld [hli], a
ld a, [wPlaceBallsX]
ld [hli], a
ld a, [de]
ld [hli], a
ld a, $3
ld [hli], a
ld a, [wPlaceBallsX]
ld b, a
ld a, [wPlaceBallsDirection]
add b
ld [wPlaceBallsX], a
inc de
dec c
jr nz, .loop
ret
; 2c165
LoadBallIconGFX: ; 2c165
ld de, .gfx
ld hl, VTiles0 tile $31
lb bc, BANK(LoadBallIconGFX), 4
call Get2bpp_2
ret
; 2c172
.gfx ; 2c172
INCBIN "gfx/battle/balls.2bpp"
; 2c1b2
_ShowLinkBattleParticipants: ; 2c1b2
call ClearBGPalettes
call LoadFontsExtra
hlcoord 2, 3
ld b, 9
ld c, 14
call TextBox
hlcoord 4, 5
ld de, PlayerName
call PlaceString
hlcoord 4, 10
ld de, OTPlayerName
call PlaceString
hlcoord 9, 8
ld a, $69 ; "V"
ld [hli], a
ld [hl], $6a ; "S"
callba LinkBattle_TrainerHuds ; no need to callba
ld b, SCGB_DIPLOMA
call GetSGBLayout
call SetPalettes
ld a, $e4
ld [rOBP0], a
ret
; 2c1ef