-
Notifications
You must be signed in to change notification settings - Fork 1.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Inverse transform op does not always inverse the transform #194
Comments
If I change the transform order into: uniform token[] xformOpOrder = ["translate","!invert!xformOp:translate"], the cube shows up at origin as expected. |
Filed as internal issue #145044. |
Hi Chloe, Cheers, |
Hi @chloe5608, We have a fix for this issue that should be available in the dev branch soon. Thanks for reporting it, and for the test case! -Matt |
Description of Issue
When loading a usda file in maya with the transform stack with the only inverted transformOp, loader will treat inverted transform as non-inverted transform.
e.g.
loading usda file with uniform token[] xformOpOrder = ["!invert!xformOp:translate"]
Steps to Reproduce
Load the attached file (cube_test.usda )into Maya:
cube_test.zip
Cube shows up at location (0,0,-3.849). If translation is indeed inverted, cube should show up at (0,0,3.849)
System Information (OS, Hardware)
MacOS, MacPro
Package Versions
Maya USD importer
Build Flags
The text was updated successfully, but these errors were encountered: