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GLShader.h
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#ifndef __GLSHADER_H_
#define __GLSHADER_H_
#include <windows.h>
#include <stdio.h>
#include <GL/glew.h>
#pragma warning(disable:4267)
#pragma warning(disable:4996)
namespace PTAMM {
class Shader
{
public:
Shader();
~Shader();
protected:
void CleanUp();
bool ReadVertextShader(char *_fn);
bool ReadFragmentShader(char *_fn);
GLint getUniLoc(GLuint program, const GLchar *name);
int printOglError(char *file, int line);
void printShaderInfoLog(GLuint obj);
void printProgramInfoLog(GLuint obj);
bool TextFileRead(char *_fn, GLchar *&_shader);
GLchar *m_VertexShader;
GLchar *m_FragmentShader;
GLuint m_Program;
GLuint m_Vert,m_Frag;
public:
bool SetShaderFile(char* sVSFileName, char* vFSFileName);
void UseShader(bool bOn);
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void SetUniVar(char* sVarName, float fValue0, float fValue1, float fValue2);
void SetUniVar(char* sVarName, float fValue0, float fValue1);
void SetUniVar(char* sVarName, float fValue0);
void SetUniVar(char* sVarName, int nValue0);
void SetSampler(char* sVarName, int tex);
GLuint GetProgram(){return m_Program;};
};
}
#endif