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Refactoring Week
Poobslag edited this page Jul 18, 2024
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Refactoring week occurs every two months. It's good for code to have time to rest, where we can clean up technical debt.
- All of our comic animations call "fade_out" on the last frame, and it caused a bug we had to fix in #315. Can we maybe make this a signal or something to avoid these kinds of bugs?
- Organize assets into folders; maybe a folder for decorations (globe, desk, hive, etc) and a folder for intermissions (beach ball, flower, etc).
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FingerSprite.HugSfx
(and probably others) use the wrong bus, and should use the sfx bus instead
- Godot #91554 required a really gross workaround. Can we roll this workaround back? Check for other AnimationPlayers using this magic '0.001' number as well.