Welcome to the Animations in Flutter guide! In this section, we'll explore animation concepts and how to implement them in Flutter.
Animations add life and interactivity to your Flutter apps. Flutter provides a rich set of tools for creating smooth and engaging animations.
The AnimationController
class is used to control animations. It allows you to define the animation duration, start, stop, and reverse animations.
AnimationController controller = AnimationController(
duration: Duration(seconds: 2),
vsync: this, // TickerProvider
);
Animation<double> animation = Tween<double>(begin: 0, end: 1).animate(controller);
Tween objects define the range of values for an animation, and Curves define the rate of change of an animation.
Animation<double> animation = Tween<double>(begin: 0, end: 1).animate(controller);
// Applying a curve
animation = CurvedAnimation(parent: controller, curve: Curves.easeInOut);
Fade Animation
FadeTransition(
opacity: animation,
child: YourWidget(),
)
Slide Animation
SlideTransition(
position: Tween<Offset>(begin: Offset(-1, 0), end: Offset(0, 0)).animate(controller),
child: YourWidget(),
)