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CHANGELOG.md

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Changelog

Version 7.5 (June 1, 2022)

  1. Changes:
  • Lowered the limit of the damage boost settings from 999999 to 99999.
  • Added the sm_boost command. (Requested by gamer_kanelita and Lagg.)
  • Added the sm_damage command. (Requested by weffer.)
  • Added the gdb_friendlyfire convar.
  • Added the gdb_global convar.
  • Added the gdb_launcher convar. (Requested by Sunyata.)
  • Damage boosts are now applied to Witches. (Requested by Sunyata.)
  • Added notification flags to each convar.
  • Made the gdb_pluginversion convar unchangeable outside of the source code.

Version 7.0 (October 14, 2020)

  1. Changes:
  • Settings for L4D2-exclusive weapons are no longer created in L4D1.
  • Raised the limit of the damage boost settings from 99999 to 999999.
  • Damage boosts are no longer applied against teammates.
  • Damage boosts are now applied to all entities, not just players.
  • Added the gdb_gamemodetypes convar. (Thanks to Silvers for the code!)

Version 6.5 (August 23, 2018)

  1. Changes:
  • Removed the OnClientDisconnect() portion of the code.
  • Removed the bIsInfected() check so the damage boost applies towards friendly-fire as well.

Version 6.0 (August 6, 2018)

  1. Changes:
  • The code now uses OnTakeDamage instead of player_hurt.
  • Added support for late loads.

Version 5.5 (June 21, 2018)

  1. Changes:
  • Optimized code a bit.

Version 5.0 (June 18, 2018)

  1. Bug fixes:
  • Fixed the gdb_enabledgamemodes and gdb_disabledgamemodes convars not working properly.

Version 4.5 (June 16, 2018)

  1. Bug fixes:
  • Fixed the gdb_enabledgamemodes and gdb_disabledgamemodes convars not working properly.

Version 4.0 (June 13, 2018)

  1. Combined all different versions into 1 file.
  2. Removed unnecessary code.

Version 3.0 (November 21, 2017)

  1. Converted to new syntax.

Version 2.0 (November 12, 2017)

  1. Cleaned up some code for each version.
  2. Added a version that supports CSS weapons unlocked by mods or other plugins.

Version 1.0 (September 29, 2017)

Initial Release.