- Changes:
- Lowered the limit of the damage boost settings from
999999
to99999
. - Added the
sm_boost
command. (Requested bygamer_kanelita
andLagg
.) - Added the
sm_damage
command. (Requested byweffer
.) - Added the
gdb_friendlyfire
convar. - Added the
gdb_global
convar. - Added the
gdb_launcher
convar. (Requested bySunyata
.) - Damage boosts are now applied to Witches. (Requested by
Sunyata
.) - Added notification flags to each convar.
- Made the
gdb_pluginversion
convar unchangeable outside of the source code.
- Changes:
- Settings for L4D2-exclusive weapons are no longer created in L4D1.
- Raised the limit of the damage boost settings from
99999
to999999
. - Damage boosts are no longer applied against teammates.
- Damage boosts are now applied to all entities, not just players.
- Added the
gdb_gamemodetypes
convar. (Thanks toSilvers
for the code!)
- Changes:
- Removed the
OnClientDisconnect()
portion of the code. - Removed the
bIsInfected()
check so the damage boost applies towards friendly-fire as well.
- Changes:
- The code now uses
OnTakeDamage
instead of player_hurt. - Added support for late loads.
- Changes:
- Optimized code a bit.
- Bug fixes:
- Fixed the
gdb_enabledgamemodes
andgdb_disabledgamemodes
convars not working properly.
- Bug fixes:
- Fixed the
gdb_enabledgamemodes
andgdb_disabledgamemodes
convars not working properly.
- Combined all different versions into 1 file.
- Removed unnecessary code.
- Converted to new syntax.
- Cleaned up some code for each version.
- Added a version that supports CSS weapons unlocked by mods or other plugins.
Initial Release.