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Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using DesktopWPFAppLowLevelKeyboardHook;
using Memory; //Memory.dll
namespace RE5_Trainer
{
public partial class Form1 : Form
{
private LowLevelKeyboardListener _listener;
private Mem memLib = new Mem();
private int processID;
private bool processOpen = false;
private bool validNumber = false;
private int temporaryNumb = 0;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.BackColor = Color.FromArgb(31, 24, 24);
//Starts backgroundworker if not busy
if (!backgroundWorker.IsBusy)
{
backgroundWorker.RunWorkerAsync();
}
//Setup keypress listener (so that the app can detect hotkeys when not in focus)
_listener = new LowLevelKeyboardListener();
_listener.OnKeyPressed += _listener_OnKeyPressed;
_listener.UnHookKeyboard();
_listener.HookKeyboard();
//Associates the event handler with the FormClosing Event
this.FormClosing += Form1_FormClosing;
}
//Listens for key-press-events when app is not in focus with the help of the class "LowLevelKeyboardListener".
private void _listener_OnKeyPressed(object sender, KeyPressedArgs e)
{
switch (e.KeyPressed.ToString())
{
case "F1": hpCheckBox.Checked = !hpCheckBox.Checked;
break;
case "F2": ammoCheckBox.Checked = !ammoCheckBox.Checked;
break;
case "F3": grenadesCheckBox.Checked = !grenadesCheckBox.Checked;
break;
case "F4": moneyCheckBox.Checked = !moneyCheckBox.Checked;
break;
case "F5": comboTimerCheckBox.Checked = !comboTimerCheckBox.Checked;
break;
case "F6": countDownCheckBox.Checked = !countDownCheckBox.Checked;
break;
case "F7": reserveAmmoCheckBox.Checked = !reserveAmmoCheckBox.Checked;
break;
case "F8": proxyBombCheckBox.Checked = !proxyBombCheckBox.Checked;
break;
case "F9": eggsCheckBox.Checked = !eggsCheckBox.Checked;
break;
default:
break;
}
}
//Runs before the application is closed
private void Form1_FormClosing(Object sender, FormClosingEventArgs e)
{
_listener.UnHookKeyboard();
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
findProcessID();
if (!processOpen)
{
Thread.Sleep(1000);
return;
}
Thread.Sleep(1000);
backgroundWorker.ReportProgress(0);
}
//Locates PID
private void findProcessID()
{
processID = memLib.GetProcIdFromName("re5dx9"); //Gets process ID
processOpen = memLib.OpenProcess(processID);
if (processID > 0)
{
procIdLabel.Invoke((MethodInvoker)delegate
{
procIdLabel.Text = processID.ToString();
procIdLabel.ForeColor = Color.Lime;
});
gameProcessNameLabel.Invoke((MethodInvoker)delegate{
gameProcessNameLabel.Text = "re5dx9.exe";
gameProcessNameLabel.ForeColor = Color.Lime;
});
}
else
{
procIdLabel.Invoke((MethodInvoker)delegate
{
procIdLabel.Text = "Process ID Not Found";
procIdLabel.ForeColor = Color.Red;
});
gameProcessNameLabel.Invoke((MethodInvoker)delegate {
gameProcessNameLabel.Text = "N/A";
gameProcessNameLabel.ForeColor = Color.Red;
});
}
if (processOpen)
{
procOpenLabel.Invoke((MethodInvoker)delegate
{
procOpenLabel.Text = "GAME FOUND";
procOpenLabel.ForeColor = Color.Lime;
});
}
else
{
procOpenLabel.Invoke((MethodInvoker)delegate
{
procOpenLabel.Text = "N/A";
procOpenLabel.ForeColor = Color.Red;
});
}
}
//Hex code written constantly to the game's memory region
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
if (processOpen)
{
//================================================================================
// GENERAL
//================================================================================
// Infinite Ammo
try
{
if (ammoCheckBox.Checked)
{
memLib.WriteMemory("base+84B8FB", "bytes", "90 90 90 90");
}
else
{
memLib.WriteMemory("base+84B8FB", "bytes", "2B 44 24 08");
}
}
catch (NullReferenceException eee)
{
Application.Exit();
}
// Freeze Reserve Ammo
if (reserveAmmoCheckBox.Checked)
{
memLib.WriteMemory("base+84D3DB", "bytes", "90 90 90");
}
else
{
memLib.WriteMemory("base+84D3DB", "bytes", "29 6E 08");
}
//Freeze Grenades
if (grenadesCheckBox.Checked)
{
memLib.WriteMemory("base+3EC402", "byte", "EB");
}
else
{
memLib.WriteMemory("base+3EC402", "byte", "75");
}
//God mode
if (hpCheckBox.Checked)
{
memLib.WriteMemory("base+77CB40", "bytes", "90 90 90 90 90 90 90");
}
else
{
memLib.WriteMemory("base+77CB40", "bytes", "66 29 8E 64 13 00 00");
}
//Ovo-lacto-vegetarian diet
if (eggsCheckBox.Checked)
{
memLib.WriteMemory("base+3EB64B", "bytes", "90 90 90");
}
else
{
memLib.WriteMemory("base+3EB64B", "bytes", "89 71 08");
}
//Infinite Proximity Bombs
if (proxyBombCheckBox.Checked)
{
memLib.WriteMemory("base+3EBC3E", "byte", "EB");
}
else
{
memLib.WriteMemory("base+3EBC3E", "byte", "75");
}
//Freeze Money
if (moneyCheckBox.Checked)
{
memLib.WriteMemory("base+00DA23D8,1c0", "int", "999999");
memLib.WriteMemory("base+8EDF19", "bytes", "90 90");
}
else
{
memLib.WriteMemory("base+8EDF19", "bytes", "29 D0");
}
//================================================================================
// MERCENARY GAME MODE
//================================================================================
//Freeze Combo Timer
if (comboTimerCheckBox.Checked)
{
memLib.WriteMemory("base+321A31", "bytes", "90 90 90 90 90 90 90 90 90");
}
else
{
memLib.WriteMemory("base+321A31", "bytes", "F3 0F 11 84 31 A0 06 00 00");
}
//Freeze Countdown Timer
if (countDownCheckBox.Checked)
{
memLib.WriteMemory("base+31CCBF", "bytes", "90 90 90 90 90 90 90 90");
}
else
{
memLib.WriteMemory("base+31CCBF", "bytes", "F3 0F 11 87 DC 04 00 00");
}
}
}
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
backgroundWorker.RunWorkerAsync();
}
//Writes a specific amount of money to the memory
private void saveMoneyButton_Click(object sender, EventArgs e)
{
validNumber = int.TryParse(moneyTextBox.Text, out temporaryNumb);
if(validNumber)
{
memLib.WriteMemory("base+00DA23D8,1c0", "int", moneyTextBox.Text);
}
else
{
MessageBox.Show("Invalid input.", "Error message", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
//Writes a specific amount of score (in mercanary game mode) to the memory
private void scoreButton_Click(object sender, EventArgs e)
{
validNumber = int.TryParse(scoreTextBox.Text, out temporaryNumb);
if(validNumber && temporaryNumb <= 999999)
{
memLib.WriteMemory("base+E243A8,1042C,6B4", "int", scoreTextBox.Text);
}
else
{
MessageBox.Show("Invalid input.", "Error message", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void moneyTextBox_KeyPress(object sender, KeyPressEventArgs e)
{
if(e.KeyChar == (char)Keys.Enter)
{
saveMoneyButton_Click(sender, e);
}
}
private void scoreTextBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Enter)
{
scoreButton_Click(sender, e);
}
}
}
}