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Crash: World mesh not loaded #104

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GigaGrunch opened this issue Oct 20, 2019 · 2 comments
Open

Crash: World mesh not loaded #104

GigaGrunch opened this issue Oct 20, 2019 · 2 comments

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@GigaGrunch
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Anything that loads a world crashes for me, because actualMesh.isLoaded() is false in the importWorldMesh call. The crash comes from if (!actualMesh->getCashedData()) through the getter of the ResourceHandle.

@GigaGrunch
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With #106, we at least get an error message about the mesh, but I still don't know what the problem is.

@ataulien
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I've seen this happening before, but I haven't been able to figure out why, either...

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