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Gothic 2's sky rendering is a bit more sophisticated that what Gothic 1 did: Instead of rendering a plane, it uses a Skydome and an additional layer of clouds. This has been implemented in REGoth before, so the old implementation can serve as a reference:
Gothic 2's sky rendering is a bit more sophisticated that what Gothic 1 did: Instead of rendering a plane, it uses a Skydome and an additional layer of clouds. This has been implemented in REGoth before, so the old implementation can serve as a reference:
https://github.com/REGoth-project/REGoth/blob/master/src/render/SkyRendering.cpp
The dome-mesh can be found in the games files if I remember correctly
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