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As a player I want to have the npcs also start conversation with me by themselves as in the vanilla game.
Sometimes in the game the player has no choice in starting a conversation. This happens mainly when a player comes near a NPC in a certain moment.
Examples:
The text was updated successfully, but these errors were encountered:
This is done by perceptions (percs), which are not implemented yet. In this case it is the perception PERC_ASSESSTALK.
PERC_ASSESSTALK
AI/AI_Intern/Perception.d:143: Npc_PercEnable (self, PERC_ASSESSTALK , B_AssessTalk ); //geht in ZS_Talk
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As a player I want to have the npcs also start conversation with me by themselves as in the vanilla game.
Sometimes in the game the player has no choice in starting a conversation. This happens mainly when a player comes near a NPC in a certain moment.
Examples:
The text was updated successfully, but these errors were encountered: