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Since i was a bit busy (and unlucky) at the time when that issue got closed, i couldn't manage to respond in time, thus, i'm forced to make a new issue
I was informed, that whenever emulator had any problems with stopping the emulation, a dialogue would appear (#14038), prompting to either force-stop the emulation, or wait.
But, i've never saw that dialogue (which is why i made that issue in the first place).
In any case, the problem is that whenever the thread gets "sleepy", and the emulation can't stop itself, that dialogue doesn't appear at all (i've been waiting for a couple of minutes, and nothing.)
I probably should also add that when you close the game while it's compiling ppu (and probably spu) modules, the game will keep compiling the last 'batch' of modules while also saying that the thread is too sleepy.
Quick summary
When a thread gets "sleepy", the dialogue for force-stopping the emulator (#14038) doesn't appear.
Details
Continuation of #16045
Since i was a bit busy (and unlucky) at the time when that issue got closed, i couldn't manage to respond in time, thus, i'm forced to make a new issue
I was informed, that whenever emulator had any problems with stopping the emulation, a dialogue would appear (#14038), prompting to either force-stop the emulation, or wait.
But, i've never saw that dialogue (which is why i made that issue in the first place).
In any case, the problem is that whenever the thread gets "sleepy", and the emulation can't stop itself, that dialogue doesn't appear at all (i've been waiting for a couple of minutes, and nothing.)
Attach a log file
RPCS3 (4).log
Attach capture files for visual issues
No response
System configuration
No response
Other details
No response
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