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bot.js
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// Get bot token
require('dotenv').config()
// Get discord.js stuff
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js')
// Database Connection
const { connectToDatabase } = require('./db')
const fs = require('node:fs')
const path = require('node:path')
const client = new Client({ intents: [GatewayIntentBits.Guilds]})
client.commands = new Collection()
function getCommands() {
const foldersPath = path.join(__dirname, 'commands')
const commandFolders = fs.readdirSync(foldersPath)
for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}
}
// Runs when bot is online
client.once(Events.ClientReady, c => {
console.log(`Bot ${c.user.tag} is ready.`)
})
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName)
if (!command) {
console.error(`No command called ${interaction.commandName}`)
return
}
try {
const startTime = Date.now()
await command.execute(interaction)
console.log(`Execution time: ${Date.now()-startTime} ms`)
} catch (error) {
console.error(error)
}
})
connectToDatabase()
getCommands()
client.login(process.env.CLIENT_TOKEN)