-
Notifications
You must be signed in to change notification settings - Fork 28
/
Copy pathcvarinfo.txt
149 lines (131 loc) · 7.94 KB
/
cvarinfo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
// ** variables not included on menudef
// SERVER VARIABLES
////////////////////
// Performance and appearance
server bool boa_bidiswitch = false; //2D trees
server bool boa_bubbleswitch = true; //Bubbles
server bool boa_cinderswitch = true; //Cinder
server bool boa_cloudswitch = true; //Clouds
server bool boa_dustswitch = true; //Stardust
server bool boa_fogswitch = true; //Fog
server bool boa_leavesswitch = true; //Falling leaves
server bool boa_litsswitch = true; //Underwater lights
server bool boa_rainswitch = true; //Rain
server bool boa_shaderoverlayswitch = true; //Heat and sandstorm
server bool boa_smokeswitch = true; //Smoke
server bool boa_smoketype = true; //Thin/thick smoke
server bool boa_snowswitch = true; //Snow
server bool boa_splashswitch = true; //Water splashes
server bool boa_steamswitch = true; //Steam - this should be kept TRUE to avoid issues with zyklon steam spawners
server bool boa_strafetilt = true; //Strafe camera tilt
server bool boa_tilteffects = true; // Override to disable cosmetic tilt effects (except for level tilt) ** // Needs menu entry
server bool boa_torchtype = true; //Particle/sprite torches
server bool boa_groundplume = true; //Ground terrain splashes
server int boa_bloodlifetime = 60; //Blood lifetime, s
server int boa_boomswitch = 5; //Explosion density
server int boa_casinglifetime = 60; //Casings lifetime, s
server int boa_debrislifetime = 60; //Debris lifetime, s
server int boa_fireswitch = 5; //Flame density
server int boa_grasslod = 8192; //Grass render distance
server int boa_lightningdensity = 10; //Lightning density
server int boa_maxdebrisactors = 64; //Debris limit
server int boa_maxflatdecals = 256; //Horizontal decals limit
server int boa_maxparticleactors = 512; //Particles limit
server int boa_scenelod = 8192; //Scenery render distance
server int boa_sfxlod = 8192; //Special effects render distance
server int boa_sparkswitch = 5; //Spark density
server int boa_treeslod = 8192; //Tree render distance
server int boa_cullrange = 8192; // Hard culling distance - takes precedence over all other defined ranges **
server int boa_culllevel = 0; // Controls culling of additional actors (3d models and lights) **
server int boa_debriscullstyle = 0; // Controls if debris items are remembered and reproduced when culled/restored (1, significant system impact), or if they are just spawned from scratch (0) **
server int boa_cullactorlimit = 32; // Controls max number of culled actors to respawn per game tick (0 means unlimited. Clamped internally to no less than 256) **
server bool boa_culling = true; // Enables/disables actor culling ** // Needs menu entry, possibly launcher choice
server int boa_thinkrange = 4; // Range in 512x512 chunks beyond which actors run reduced logic
// Blood (server)
server bool boa_blood_gibs = true; //Spawn giblets
server bool boa_blood_pools = true; //Spawn blood pools
server float boa_blood_alpha = 0.75; //Alpha of the actors
server float boa_blood_rand = 1.0; //Velocity
server float boa_blood_size = 1.0; //Scale
server int boa_blood_amt = 1; //Amount
// These are hex-formated RGB colors converted to decimal to silence GZDB parsing errors (the hex values work fine in GZDoom)
server noarchive int g_activecolor = 10027008;
server noarchive int g_altcolor = 14483456;
server noarchive int g_inactivecolor = 4473924;
// Postprocessing (server)
server bool boa_colorgrading = true; //Color grading
// Cheats
server cheat float boa_flinchamount = 1.0; //Flinch scalar
server cheat int boa_recoilamount = 1; //Recoil scalar
server cheat bool boa_sprintswitch = false; //Unlimited sprint
// USER VARIABLES
//////////////////
// Gameplay options
user bool boa_autoreload = true; //Autoreloading
user bool boa_autosteer = false; //Autosteering while in a tank **
user bool boa_devcomswitch = false; //Developer comments
user float boa_uweffectsize = 0.01; //Underwater effect parameter
server bool boa_peststomp = false; // Automatically stomp on rats and spiders
server bool boa_noprojectilegravity = false; // Disable gravity effects on bullets and rockets
// HUD options
user int boa_hudratio = 0; // Force the fullscreen HUD elements to draw at a fixed ratio (Uses ForceRatios menu values)
user int boa_hudobjectives = 1; // 1 allows toggling to a minimal objectives display that is displayed with the hud. 2 sets to always display.
user bool boa_hudstats = true; // Show the Kills/Treasure/Secrets stats on the hud if they are enabled on automap
user bool boa_hudammostats = false; // Shows total ammo stats for all current weapons on the fullscreen hud
user bool boa_huddamageindicators = true; // Draws directional damage indicator overlay on the screen
user bool boa_hudgrenadeindicators = true; // Draws directional grenade indicator overlay on the screen
user float boa_hudcompassscale = 1.0; // Scale of the compass when drawn on the hud
user bool boa_altmessagestyle = false; // Force fullscreen-style messages, even with the traditional HUD
user float boa_hudmeterfade = 0.0; // Hide the stamina and air meters when they are full
user int boa_hudshowpartime = 0; // Show the current map time and par time on the hud (1 shows map and par time and keeps the total time, 2 shows just map and par time in place of total time)
// Render distance (user)
user int boa_drop1_dist = 1536; //Large blood drops
user int boa_drop2_dist = 768; //Medium blood drops
user int boa_drop3_dist = 384; //Small blood drops
// Postprocessing (user)
// Lens flares
user bool boa_pp_lensflares = true;
user float boa_pp_lensflares_amount = 0.2;
user float boa_pp_lensflares_distance = 0.009;
user float boa_pp_lensflares_threshold = 0.1;
user int boa_pp_lensflares_samples = 16;
// Vignette
user bool boa_pp_vignette = true;
user float boa_pp_vignette_falloff = 0.3;
user float boa_pp_vignette_intensity = 80.0;
//Pixelated Film Grain
user bool boa_filmgrain = true;
user float boa_filmgrain_amount = 0.1;
user int boa_filmgrain_pixelsize = 640;
// Motion Blur
user bool boa_mblur = true;
user bool boa_mblur_autostop = true;
user float boa_mblur_recovery = 64;
user float boa_mblur_recovery2 = 90;
user float boa_mblur_strength = 64;
user float boa_mblur_threshold = 30;
user int boa_mblur_blendmode = 1;
user int boa_mblur_samples = 5;
// Developer tools
server bool boa_debugvoiceovers = false; // Prints notification if a message has no corresponding audio file
server bool boa_debugalarms = false; // Highlights selected activator of an alarm panel with green light
server bool boa_debugparticles = false; // Prints particle count and current tick delay value once every second
server bool boa_debugholdinventory = false; // Prints list of restored inventory items for InventoryHolder actor
server bool boa_debugsafes = false; // Prints safe combinations to console when they are activated
server bool boa_debugtankintercepts = false; // Shows a sprite at tank aim/intercept target spots
server bool boa_debugculling = false; // Shows culling max actor limit information
server bool boa_debugscreenblends = false; // Shows color blend information for damage screen
server bool boa_debugbarrelspawns = false; // Shows position and orientation information for barrels which were automatically fixed
server bool boa_debugcoopcheckpoints = false; // Shows silhouettes of new co-op player positions
server int boa_debugterrainsounds = 0; // Shows info on the current footstep sound being played (1 for only floors with no assigned terrain, 2 for all)
server bool boa_defaultprint = false; // Use the engine's MidPrint and console handling instead of Widget-based
server bool boa_skipcinematics = false; // Skip map opening cinematics
// Achievements
user string boa_achievementrecord0 = "";
user string boa_achievementrecord1 = "";
user string boa_achievementrecord2 = "";
user string boa_achievementrecord3 = "";
// Miscellaneous
user bool boa_firstrun = true;
user bool boa_remode = false;
user float boa_itemlabelscale = 1.0;