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sndinfo.player
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sndinfo.player
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//////////
//PLAYER//
//////////
//Regular stuff
$playersound player male *death wwdthlo
$playersound player male *xdeath wwdthhi
$playeralias player male *pain100 lowpain
$playeralias player male *pain75 medpain
$playeralias player male *pain50 hipain
$playeralias player male *pain25 critpain
$playeralias player male *grunt oof
$playersound player male *land wwoof
$playersound player male *usefail wwnoway
p4-1 plpain41
p4-2 plpain42
p4-3 plpain43
p4-4 plpain44
$random lowpain { p4-1 p4-2 p4-3 p4-4 }
p3-1 plpain31
p3-2 plpain32
p3-3 plpain33
p3-4 plpain34
p3-5 plpain35
$random medpain { p3-1 p3-2 p3-3 p3-4 p3-5 }
p2-1 plpain21
p2-2 plpain22
p2-3 plpain23
p2-4 plpain24
p2-5 plpain25
p2-6 plpain26
$random hipain { p2-1 p2-2 p2-3 p2-4 p2-5 p2-6 }
p1-1 plpain11
p1-2 plpain12
p1-3 plpain13
p1-4 plpain14
p1-5 plpain15
p1-6 plpain16
$random critpain { p1-1 p1-2 p1-3 p1-4 p1-5 p1-6 }
poof-1 ploof1
poof-2 ploof2
poof-3 ploof3
poof-4 ploof4
poof-5 ploof5
$random oof { poof-1 poof-2 poof-3 poof-4 poof-5 }
//Ryan for C3M0_B
$playeralias ryan male *death rdthlo
$playeralias ryan male *xdeath rdthhi
$playeralias ryan male *pain100 rlowpain
$playeralias ryan male *pain75 rmedpain
$playeralias ryan male *pain50 rhipain
$playeralias ryan male *pain25 rcritpain
$playeralias ryan male *grunt oof
$playersound ryan male *land wwoof
$playersound ryan male *usefail wwnoway
p1-1r rplpn01
p1-2r rplpn02
p1-3r rplpn03
$random rlowpain { p1-1r p1-2r p1-3r }
p2-1r rplpn04
p2-2r rplpn05
p2-3r rplpn06
$random rmedpain { p2-1r p2-2r p2-3r}
p3-1r rplpn07
p3-2r rplpn08
p3-3r rplpn09
$random rhipain { p3-1r p3-2r p3-3r }
p41-1r rplpn10
p4-2r rplpn11
p4-3r rplpn12
$random rcritpain { p41-1r p4-2r p4-3r }
pd-1r rplpn13
pd-2r rplpn14
pd-3r rplpn15
pd-4r rplpn16
$random rdthlo { pd-1r pd-2r pd-3r pd-4r }
$random rdthhi { pd-1r pd-2r pd-3r pd-4r } //same?
//Burning
burndth1 burndth1
burndth2 burndth2
burndth3 burndth3
burndth4 burndth4
burndth5 burndth5
burndth6 burndth6
burndth7 burndth7
burndth8 burndth8
burndth9 burndth9
burndtha burndtha
burndthb burndthb
burndthc burndthc
$random death/burning { burndth1 burndth2 burndth3 burndth4 burndth5 burndth6 burndth7 burndth8 burndth9 burndtha burndthb burndthc }
//Sprint Breathe
player/breathing PLAYBRTH
player/gasmask MASKBRTH
//BJ Dead Body Falling on ground for Nash's death camera
bjfall1 bjfall1
bjfall2 bjfall2
$random death/bjfall {bjfall1 bjfall2}
//Miscellaneous
misc/achievement "sounds/misc/achievement.ogg"
$limit misc/achievement 1
misc/alert alert //mxd
misc/gadget_pickup GDPICKUP
misc/armor_pkup dsgetarm
misc/armor_body DSBARMOR
misc/armor_head DSHARMOR
misc/drink DRINK
misc/health_pkup dsgethlt
misc/k_pkup dsgetkey
misc/objective_acc apply
misc/objective_add typekey
misc/secret secret
misc/typewriter typewrit
misc/w_pkup dsgetwep
misc/windmill "sounds/props/windmill.ogg" //mxd