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godot-lib Feature requests #4
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As I mentioned on the godot pull request, it would be great to be able to pass a custom opengl context to render to, or provide some other way of rendering to a texture, such that the godot display can be embedded inside other applications. I think this would also benefit from a way to inject mouse/keyboard/touch inputs via code, so that for example, if I am creating a widget in flutter which displays the rendered texture, if I touch a point on that widget I can transfer that input back to godot. |
You can inject mouse/keyboard/touch input into a view port for example this is done in rhubarb Ref Now for render context I do want to do that because I plan to integrate lib VLC into rhubarb |
Iphone version 232163186-dc7c0290-71db-49f2-b812-c775c55b8b77.1.mov |
I'm also very interested in using libgodot with an offscreen rendering context. After spending some time researching the state of things, I thought I'd share what I found in case it helps (or in case I got some things wrong).
In the meantime, I found one example of someone using a workaround for offscreen rendering where they continuously render the viewport to a JPG buffer and send it elsewhere manually, but this still seems to require a window rendering in the background. If anyone has any other updates / corrections / suggestions to move this forward, I'd love to hear! |
We need to give @Faolan-Rad more Love |
28thMarch2023 Update
LibGodot with GDExtension
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Since it will be a while before godot-lib would be merged, this issue is to feedback and track feature requests related to godot-lib.
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