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Check, whether the luminous power and luminance are confused in the shaders #73

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Tracked by #18
Robert42 opened this issue Apr 16, 2016 · 0 comments
Open
Tracked by #18

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@Robert42
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The rough reflections of sphere lightshave the same brightness, although they all have the same luminous power and different radii => their luminance should be different (and so their reflection and the emissive rendering)

screenshot from 2016-04-16 22 05 12

@Robert42 Robert42 mentioned this issue Apr 16, 2016
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