You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Material Maker version:
Issues found both on official 1.4a and latest release from master
OS/device including version:
Windows 11
Issue description:
I'm trying to create a texture of a floor. It looks fine in the software, but the exported albedo map is totally black, while the normal map is good.
The text was updated successfully, but these errors were encountered:
I also experienced this issue, but I managed to find a work-around (see second image).
ORM and Normal map look fine, but the albedo is almost entirely black on export.
I was able to work around it by adding a Buffer node right before the Static PBR Material output.
Edit: The work-around is not consistent and seems to have nothing to do with the Buffer node. I had another file do this right after posting and adding the buffer did not work. After re-connecting a few nodes leading to the albedo output, it started working again. 🤷
Material Maker version:
Issues found both on official 1.4a and latest release from master
OS/device including version:
Windows 11
Issue description:
I'm trying to create a texture of a floor. It looks fine in the software, but the exported albedo map is totally black, while the normal map is good.
The text was updated successfully, but these errors were encountered: