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Exporting a dynamic PBR material with colorize node having errors when exported #732

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OwnemBro opened this issue Dec 6, 2024 · 0 comments
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@OwnemBro
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OwnemBro commented Dec 6, 2024

Material Maker version:

1.4a pre

OS/device including version:

Windows 10 19045.5131

Issue description:

When loading the shader into Godot(version 4.3 stable) you are met with-

:53 - Expected array initialization.
Shader compilation failed.
./servers/rendering/renderer_rd/shader_rd.h:166 - Parameter "version" is null.

Steps to reproduce:
Connect a colorize node to the albedo of a dynamic PBR material, export to Godot 4, and use as a material in Godot 4.3 stable.

@OwnemBro OwnemBro added the bug Something isn't working label Dec 6, 2024
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