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Material Maker version:
1.4a pre
OS/device including version:
Windows 10 19045.5131
Issue description:
When loading the shader into Godot(version 4.3 stable) you are met with-
:53 - Expected array initialization. Shader compilation failed. ./servers/rendering/renderer_rd/shader_rd.h:166 - Parameter "version" is null.
Steps to reproduce: Connect a colorize node to the albedo of a dynamic PBR material, export to Godot 4, and use as a material in Godot 4.3 stable.
The text was updated successfully, but these errors were encountered:
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Material Maker version:
1.4a pre
OS/device including version:
Windows 10 19045.5131
Issue description:
When loading the shader into Godot(version 4.3 stable) you are met with-
:53 - Expected array initialization.
Shader compilation failed.
./servers/rendering/renderer_rd/shader_rd.h:166 - Parameter "version" is null.
Steps to reproduce:
Connect a colorize node to the albedo of a dynamic PBR material, export to Godot 4, and use as a material in Godot 4.3 stable.
The text was updated successfully, but these errors were encountered: