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legend.txt
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EPITECH PROJECT, 2019
.legend
File description:
some information on the game My_RPG
Tiles legend:
0 = Water: animated water tile. Tile type = obstacle
Texture stored at : "./assets/connected_tiles/water.png"
1 = grass: simple grass sprite with connected variants. Tile type = ground
Texture stored at : "./assets/connected_tiles/grass.png"
2 = path: simple pathway. Tile type = ground
Texture stored at : "./assets/connected_tiles/path.png"
Tile map example:
1111111111111111111111111111111111111111111111111
1111111111111011111111111111111112221111111111111
1111111111111111111111111111111112000111111111111
1111111111111122222222222222222222000111111111111
1111111101111111111111111111111111000111111111111
1111111100111111111111111111111111111111111111111
1111111111111111111111111111111111111111111111111
Decor legend:
id_texture:pos_x:pos_y:hitbox_top / 32:hitbox_left / 32:hitbox_width / 32:hitbox_height / 32
Exemple:
1:235:123:3:2:1:3
Villagers legend:
id_texture:pos_x:pos_y:hitbox_top / 32:hitbox_left / 32:hitbox_width / 32:hitbox_height / 32
Exemple:
1:235:123:3:2:1:1
Textures location:
-Tiles location:
assets/connected_tiles/
-> 3_4_side_grass_bottom.png
-> extern_side_grass_bl.png
-> fill_size_grass.png
-> grass.png
-> opposite_size_grass.png
-> side_grass.png
-> path.png
-> water.png
-Decor location:
assets/decor/
-> 0.png : House
-> 1.png : House
-> 2.png : House
-> 3.png : Crates
-> 4.png : Crates with lamp
-> 5.png : Water reservoir
-> 6.png : Oak tree
-> 7.png : Pine tree
-> 8.png : Oak tree
-> 9.png : Oak tree
-> 10.png : Oak tree
-> 11.png : Tree trunk
-Villagers location:
assets/villagers/
-> 0.png : Man
-> 1.png : Woman
-> 2.png : One eyed man
-> 3.png : Old man
-Hud location:
assets/hud/
-> infobox.png : Contextual menu
-> inventory.png : inventory
-> pointer.png : Mouse pointer for inventory
-> text_bar.png : Text bar
-> hud_fight.png : HUD for fight scene
-Objects location:
assets/objects/
-> items.png : Items sprite sheet
-Particles location:
assets/particles/
-> particles.png : Particles sprite sheet
-Cursor location:
assets/cursor/
-> electric.png : Electric cursor sprite sheet
-> fire.png : Fire cursor sprite sheet
-> water.png : Water cursor sprite sheet
-Fight location:
assets/fight/
-> arrow.png : Turn indicator arrow
-> background.png : Background for fight scene
-> Egoline.png : Egoline head
-> Mimosa.png : Mimosa head
-> Romani.png : Romani Shell head
-> Watashi.png : Watashino Gomesu head
-Parallax location:
assets/parallax/
-> clouds_front_fc.png : Front clouds
-> clouds_front_t_fc.png : Front clouds
-> clouds_mid_fc.png : Middle clouds
-> clouds_mid_t_fc.png : Middle clouds
-> far_mountains_fc.png : Back mountains
-> grassy_mountains_fc.png : Back mountains
-> hill.png : Front hill
-> sky.png : Back sky
-Sprites location:
assets/sprites/
-> bird.png : Bird enemy sprite
-> Reptile.png : Reptile enemy sprite
-> Slug.png : Slug enemy sprite
-> Egoline.png : Egoline body sprite
-> Mimosa.png : Mimosa body sprite
-> Watashino_Gomesu.png : W. Gomesu body sprite
-> Romani_Shell.png : Romani SHell body sprite
-> player.png : Main player sprite sheet
-Buttons location:
assets/buttons/
-> button_attack.png : Attack button for fight scene
-> button_defend.png : Defend button for fight scene
-> button_flee.png : Flee button for fight scene
-> button_object.png : Object button for fight scene
-> button_return.png : Return button for fight scene
-> control.png : Control Buttons sprite sheet
-> cross.png : Cross button to close menu or game
-> down.png : Minus button for options and settings
-> howtoplay.png : How to play button
-> load.png : Load button to load game
-> new.png : New button to start a new game
-> next.png : Next button to skip speech
-> option.png : Option button
-> play.png : Play button to start game
-> resume.png : Resume button to return in game
-> return.png : Return button to go back to menu
-> save.png : Save button to save the game
-> up.png : Plus button for options and settings
-Font location:
assets/font/
-> pixel.ttf : Font for fight scene and information display
-> quest.ttf : Font for quest display
Music location:
-Main menu music:
assets/music/menu_music.ogg
-Game music:
assets/music/city_music.ogg
-Fight music:
assets/music/combat_music.ogg
Sounds location:
-Click sound:
assets/sound_effects/click_se.ogg
-Fire sound:
assets/sound_effects/fire_se.ogg
-Hit sound:
assets/sound_effects/hit_se.ogg
-Heal sound:
assets/sound_effects/healing_se.ogg
Credits:
Romain JOLIDON
Jules FOURNIER
Hugo BOICHARD
Dorian GOMES