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[All Platforms] Scene3D needs slight fixing. #69
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For a more, obvious comparison, I will be also using Mania Repainted. the shoes of some of the homers usually look like this. but look like this on the decomp. there's also the more obvious polygon sort (?) on the sides of the homers, which usually looked like this on steam (and before the scene3d changes): but now, after all the changes, it looks like this when it shouldn't. |
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Sep 26, 2022
This produces assembly which closer matches the original EXE. Tris weren't having their depth calculated correctly. Correcting this fixes RSDKModding#69.
Clownacy
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This produces assembly which closer matches the original EXE. Tris weren't having their depth calculated correctly. Correcting this fixes RSDKModding#69.
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Insertion sort is a stable sorting algorithm, and Mania apparently depends on the sorting being stable in order to reproduce images accurately. This issue is highlighted by Mania Repainted, as noted in this issue: RSDKModding#69
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It seems like the models polygons or tri's are not exactly rendering correctly.
It was more noticable with mods like Mania repainted, but when using base mania, it's still obvious on most objects.
this is a picture of Sonic, on the decomp. notice how his hand is just slightly weird.
Here's the same frame and character placement, but on Sonic Mania on Steam. Notice how it doesn't have the oddity on Sonic's hand.
This kind of "Polygon/Tri" issue is a lot more visible if you use a mod like Mania repainted.
I may post example screenshots of those later, but it was very obvious on the homers.
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