Tweak to Audio Lock Fix (Fixes Vita Crashing as well) #14
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While the previous fix works perfectly on platforms with an officially supported SDL2 library using the recommended methods, some platforms (including the Vita) will need to still use the Legacy SDL_Lock/UnlockAudio functions to alleviate the crashes. SDL_Lock/UnlockAudio is already used in Audio.hpp as well, so this makes sure everything is consistent.
This should not change anything functionally for all other platforms that support SDL2.