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Graphical issue fixed for Vulkan, but still present for OpenGL #464
Comments
It's unlikely for any graphical errors to get fixed currently, we don't have any people capable of doing graphics programming. Even if we did it's unlikely they'd spend time on a legacy graphics backend that was gonna get removed from Ryujinx anyways. |
That makes sense, I understand. Oh well. |
is there a specific reason you can't run Vulkan? |
Yep, both of those statements are true. I mostly brought up the issue for other Linux users, and also because I don't have the knowledge to fix it myself. |
Shader cache does not take a lot of space up, also please dont put Ryujinx on your flash drive, as it may break stuff. |
Yeah, my set up was weird. |
Description of the issue
A while back, there was a bug that caused some graphics to be completely black in a few games (like Kirby Star Allies and others,) and it has since been fixed for Vulkan, but the issue is still present when running these games using OpenGL.
I want to refer to the original issue, but I think it was made before Ryujinx was discontinued, so I don't think I can anymore.
Also, I love the work that's been done for Ryujinx so far. Good job to everyone here.
Reproduction steps
Run Kirby Star Allies or Ikaruga or something with OpenGL, and half of the graphics won't display properly during game play.
Log file
Ryujinx_1.2.72_2024-12-28_20-29-06.log
OS
Linux Mint
Ryujinx version
1.2.72
Game version
No response
CPU
No response
GPU
No response
RAM
No response
List of applied mods
No response
Additional context?
The log file was created when running v1.2.72, but I tried it before with the latest version as well.
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