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I would be cool to have a clock that if you change time in the settings while the game is running and click OK, the change apply to the game without the need to reload it. (It works like this on the Switch and on other of emulators)
Smaller details
No idea how it could be implemented.
Nature of request
Quality of life feature.
Why would this feature be useful?
This would enable time skips and rng manipulation in some games and would be really convenient.
The text was updated successfully, but these errors were encountered:
It was more of a parity thing tbh, since it would be emulating something the switch does naturally. (and is a fairly important mechanic for some games such as pokemon)
There is IMO a distinction between just cheating in the in-game rewards for a time-limited event (such as common in pokemon) vs. changing the clock so you can play the event when you have time.
Overview
I would be cool to have a clock that if you change time in the settings while the game is running and click OK, the change apply to the game without the need to reload it. (It works like this on the Switch and on other of emulators)
Smaller details
No idea how it could be implemented.
Nature of request
Quality of life feature.
Why would this feature be useful?
This would enable time skips and rng manipulation in some games and would be really convenient.
The text was updated successfully, but these errors were encountered: