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Greatly increase acceleration but also prevent the player from stopping – the jetpack will be constantly on. After three seconds the jetpack will overheat and stun the player for two seconds.
There’s a twist however; colliding with another player will transfer the power-up to them instead. If timed correctly then a player can use the speed boost and collide with an opponent just before the third second. The other player will then be stunned shortly after the collision and unable to avoid gliding out of the playing field due to the high speed gained from the collision.
IDEA: The overheat timer resets on each collision (three new seconds), thus ...?
The text was updated successfully, but these errors were encountered:
Greatly increase acceleration but also prevent the player from stopping – the jetpack will be constantly on. After three seconds the jetpack will overheat and stun the player for two seconds.
There’s a twist however; colliding with another player will transfer the power-up to them instead. If timed correctly then a player can use the speed boost and collide with an opponent just before the third second. The other player will then be stunned shortly after the collision and unable to avoid gliding out of the playing field due to the high speed gained from the collision.
IDEA: The overheat timer resets on each collision (three new seconds), thus ...?
The text was updated successfully, but these errors were encountered: