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Implement Multi-Sample Anti Aliasing. This requires changes in:
The default frame-buffer to allow MSAA for overlays,
PreRenderedTileProvider to allow MSAA for pre-rendered tiles,
TileBasedVisualizer to allow MSAA for non-pre-rendered tiles (this is superfluous when used with anti-aliased pre-rendered tiles, so this would be more of a nice-to-have feature).
The text was updated successfully, but these errors were encountered:
Implement Multi-Sample Anti Aliasing. This requires changes in:
PreRenderedTileProvider
to allow MSAA for pre-rendered tiles,TileBasedVisualizer
to allow MSAA for non-pre-rendered tiles (this is superfluous when used with anti-aliased pre-rendered tiles, so this would be more of a nice-to-have feature).The text was updated successfully, but these errors were encountered: