Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Different physics settings? #9

Open
aqualonix opened this issue Jan 28, 2022 · 2 comments
Open

Different physics settings? #9

aqualonix opened this issue Jan 28, 2022 · 2 comments

Comments

@aqualonix
Copy link

aqualonix commented Jan 28, 2022

Hello, I just downloaded this plugin and the settings are different with the image
A lot of physics settings are missing
SPCRJointDynamicsEachParameter
Untitled
.

@NoriyukiHiromoto
Copy link
Contributor

hello

The content of the image was an old version.
We will prepare a new image.

The contents of the Physics setting are as follows.

"Simulation Frame rate".
The frame rate at which the physics simulation is performed.
By setting the maximum frame rate of the game, the game will behave stably even in case of processing failures.

"Number of Relaxation".
The number of calculations used to stabilize the constraints.
This can be used to inhibit rubbery stretching.

"Number of calculation steps".
The number of divisions of the entire calculation.
The smaller the number of steps, the less likely it is that a problem will occur, but the processing load will increase proportionally.

"Refer to animation information".
Whether or not to refer to animation information.
If it does, the position of the referenced bone will be the position after the animation when the Hardness value is greater than 0.

"Bend rate".
The blend rate with the animation.
When the value is 1.0, it is completely animation only.

"Linking wind force and animation blend rate".
Changes the blending rate with the animation according to the wind force.
For example, when there is no wind, only the animation is referenced, but as the wind force increases, the physics is referenced.

@NoriyukiHiromoto
Copy link
Contributor

The manual will be updated to the latest version.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants