-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path2048.py
86 lines (70 loc) · 3.12 KB
/
2048.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
from Tkinter import Frame, Label, CENTER
import logic
import constants as c
class Game2048(Frame):
def __init__(self):
Frame.__init__(self)
self.grid()
self.master.title('2048')
self.master.bind("<Key>", self.key_down)
self.commands = {c.KEY_UP: LogicsFinal.move_up, c.KEY_DOWN: LogicsFinal.move_down,
c.KEY_LEFT: LogicsFinal.move_left, c.KEY_RIGHT: LogicsFinal.move_right
}
self.grid_cells = []
self.init_grid()
self.init_matrix()
self.update_grid_cells()
self.mainloop()
def init_grid(self):
background = Frame(self, bg=c.BACKGROUND_COLOR_GAME,
width=c.SIZE, height=c.SIZE)
background.grid()
for i in range(c.GRID_LEN):
grid_row = []
for j in range(c.GRID_LEN):
cell = Frame(background, bg=c.BACKGROUND_COLOR_CELL_EMPTY,
width=c.SIZE / c.GRID_LEN,
height=c.SIZE / c.GRID_LEN)
cell.grid(row=i, column=j, padx=c.GRID_PADDING,
pady=c.GRID_PADDING)
t = Label(master=cell, text="",
bg=c.BACKGROUND_COLOR_CELL_EMPTY,
justify=CENTER, font=c.FONT, width=5, height=2)
t.grid()
grid_row.append(t)
self.grid_cells.append(grid_row)
def init_matrix(self):
self.matrix = LogicsFinal.start_game()
LogicsFinal.add_new_2(self.matrix)
LogicsFinal.add_new_2(self.matrix)
def update_grid_cells(self):
for i in range(c.GRID_LEN):
for j in range(c.GRID_LEN):
new_number = self.matrix[i][j]
if new_number == 0:
self.grid_cells[i][j].configure(
text="", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
else:
self.grid_cells[i][j].configure(text=str(
new_number), bg=c.BACKGROUND_COLOR_DICT[new_number],
fg=c.CELL_COLOR_DICT[new_number])
self.update_idletasks()
def key_down(self, event):
key = repr(event.char)
if key in self.commands:
self.matrix, changed = self.commands[repr(event.char)](self.matrix)
if changed:
LogicsFinal.add_new_2(self.matrix)
self.update_grid_cells()
changed = False
if LogicsFinal.get_current_state(self.matrix) == 'WON':
self.grid_cells[1][1].configure(
text="You", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(
text="Win!", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
if LogicsFinal.get_current_state(self.matrix) == 'LOST':
self.grid_cells[1][1].configure(
text="You", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(
text="Lose!", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
gamegrid = Game2048()