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This will probably need to be a separate class due to the differences in how attributes are handled. A separate buffer should be stored for each attribute to avoid the issues from using a global buffer.
This will probably need to be a separate class due to the differences in how attributes are handled. A separate buffer should be stored for each attribute to avoid the issues from using a global buffer.
https://stackoverflow.com/questions/14249634/opengl-vaos-and-multiple-buffers
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